Renderer: Rename some TextureUsage
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@ -157,8 +157,8 @@ namespace Nz
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enum class TextureUsage
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{
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ColorOutput,
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DepthStencilOutput,
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ColorAttachment,
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DepthStencilAttachment,
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InputAttachment,
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ShaderSampling,
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TransferSource,
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@ -356,12 +356,12 @@ namespace Nz
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{
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switch (textureLayout)
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{
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case TextureUsage::ColorOutput: return VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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case TextureUsage::DepthStencilOutput: return VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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case TextureUsage::InputAttachment: return VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
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case TextureUsage::ShaderSampling: return VK_IMAGE_USAGE_SAMPLED_BIT;
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case TextureUsage::TransferSource: return VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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case TextureUsage::TransferDestination: return VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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case TextureUsage::ColorAttachment: return VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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case TextureUsage::DepthStencilAttachment: return VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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case TextureUsage::InputAttachment: return VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
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case TextureUsage::ShaderSampling: return VK_IMAGE_USAGE_SAMPLED_BIT;
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case TextureUsage::TransferSource: return VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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case TextureUsage::TransferDestination: return VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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}
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NazaraError("Unhandled TextureUsage 0x" + NumberToString(UnderlyingCast(textureLayout), 16));
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