Graphics: Rework shadowing (add cascaded shadow mapping)
- Add support for per-viewer shadows - Add cascaded shadow mapping for directional lights (wip) - Rework the way lights are sent to the shaders (they are now selected once per viewer) - Fixes PointLight shadow mapping (using a dedicated pass) - Lights out of frustum for every viewers are no longer processed (wip)
This commit is contained in:
committed by
Jérôme Leclercq
parent
a08850946a
commit
9aebb4f745
@@ -125,8 +125,9 @@ namespace Nz
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InstanceDataUbo,
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LightDataUbo,
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OverlayTexture,
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Shadowmap2D,
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ShadowmapCube,
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ShadowmapDirectional,
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ShadowmapPoint,
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ShadowmapSpot,
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SkeletalDataUbo,
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ViewerDataUbo,
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