Graphics: Rework shadowing (add cascaded shadow mapping)

- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
This commit is contained in:
SirLynix
2023-09-06 13:20:52 +02:00
committed by Jérôme Leclercq
parent a08850946a
commit 9aebb4f745
41 changed files with 1320 additions and 576 deletions

View File

@@ -125,8 +125,9 @@ namespace Nz
InstanceDataUbo,
LightDataUbo,
OverlayTexture,
Shadowmap2D,
ShadowmapCube,
ShadowmapDirectional,
ShadowmapPoint,
ShadowmapSpot,
SkeletalDataUbo,
ViewerDataUbo,