Graphics/FrameGraph: Fix texture 2D array reuse
This commit is contained in:
parent
e10f15243d
commit
a08850946a
|
|
@ -59,7 +59,7 @@ namespace Nz
|
|||
|
||||
struct AttachmentArray : FramePassAttachment
|
||||
{
|
||||
std::size_t layerCount;
|
||||
unsigned int layerCount;
|
||||
};
|
||||
|
||||
struct AttachmentCube : FramePassAttachment
|
||||
|
|
|
|||
|
|
@ -1057,7 +1057,7 @@ namespace Nz
|
|||
data.layerCount != attachmentData.layerCount)
|
||||
continue;
|
||||
|
||||
m_pending.textureCubePool.erase(it);
|
||||
m_pending.texture2DArrayPool.erase(it);
|
||||
m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
|
||||
|
||||
if (!attachmentData.name.empty() && data.name != attachmentData.name)
|
||||
|
|
|
|||
Loading…
Reference in New Issue