Graphics: Rework shadowing (add cascaded shadow mapping)
- Add support for per-viewer shadows - Add cascaded shadow mapping for directional lights (wip) - Rework the way lights are sent to the shaders (they are now selected once per viewer) - Fixes PointLight shadow mapping (using a dedicated pass) - Lights out of frustum for every viewers are no longer processed (wip)
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committed by
Jérôme Leclercq
parent
a08850946a
commit
9aebb4f745
@@ -6,6 +6,20 @@
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namespace Nz
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{
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inline LightShadowData::LightShadowData() :
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m_isPerViewer(false)
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{
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}
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inline void LightShadowData::UpdatePerViewerStatus(bool isPerViewer)
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{
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m_isPerViewer = isPerViewer;
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}
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inline bool LightShadowData::IsPerViewer() const
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{
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return m_isPerViewer;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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