Graphics: Rework shadowing (add cascaded shadow mapping)

- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
This commit is contained in:
SirLynix
2023-09-06 13:20:52 +02:00
committed by Jérôme Leclercq
parent a08850946a
commit 9aebb4f745
41 changed files with 1320 additions and 576 deletions

View File

@@ -6,6 +6,20 @@
namespace Nz
{
inline LightShadowData::LightShadowData() :
m_isPerViewer(false)
{
}
inline void LightShadowData::UpdatePerViewerStatus(bool isPerViewer)
{
m_isPerViewer = isPerViewer;
}
inline bool LightShadowData::IsPerViewer() const
{
return m_isPerViewer;
}
}
#include <Nazara/Graphics/DebugOff.hpp>