Physics3D: Rename ::GeomType to Nz::ColliderType3D

This commit is contained in:
Lynix 2016-10-14 17:27:30 +02:00
parent 9a7767867b
commit 9b48c9ee37
3 changed files with 45 additions and 42 deletions

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@ -54,7 +54,7 @@ namespace Nz
virtual float ComputeVolume() const;
NewtonCollision* GetHandle(PhysWorld3D* world) const;
virtual GeomType GetType() const = 0;
virtual ColliderType3D GetType() const = 0;
Collider3D& operator=(const Collider3D&) = delete;
Collider3D& operator=(Collider3D&&) = delete;
@ -90,7 +90,7 @@ namespace Nz
float ComputeVolume() const override;
Vector3f GetLengths() const;
GeomType GetType() const override;
ColliderType3D GetType() const override;
template<typename... Args> static BoxCollider3DRef New(Args&&... args);
@ -114,7 +114,7 @@ namespace Nz
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
ColliderType3D GetType() const override;
template<typename... Args> static CapsuleCollider3DRef New(Args&&... args);
@ -137,7 +137,7 @@ namespace Nz
CompoundCollider3D(Collider3D** geoms, std::size_t geomCount);
const std::vector<Collider3DRef>& GetGeoms() const;
GeomType GetType() const override;
ColliderType3D GetType() const override;
template<typename... Args> static CompoundCollider3DRef New(Args&&... args);
@ -160,7 +160,7 @@ namespace Nz
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
ColliderType3D GetType() const override;
template<typename... Args> static ConeCollider3DRef New(Args&&... args);
@ -183,7 +183,7 @@ namespace Nz
ConvexCollider3D(const void* vertices, unsigned int vertexCount, unsigned int stride = sizeof(Vector3f), float tolerance = 0.002f, const Matrix4f& transformMatrix = Matrix4f::Identity());
ConvexCollider3D(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
GeomType GetType() const override;
ColliderType3D GetType() const override;
template<typename... Args> static ConvexCollider3DRef New(Args&&... args);
@ -209,7 +209,7 @@ namespace Nz
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
ColliderType3D GetType() const override;
template<typename... Args> static CylinderCollider3DRef New(Args&&... args);
@ -233,7 +233,7 @@ namespace Nz
void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const override;
GeomType GetType() const override;
ColliderType3D GetType() const override;
template<typename... Args> static NullCollider3DRef New(Args&&... args);
@ -256,7 +256,7 @@ namespace Nz
float ComputeVolume() const override;
float GetRadius() const;
GeomType GetType() const override;
ColliderType3D GetType() const override;
template<typename... Args> static SphereCollider3DRef New(Args&&... args);

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@ -4,24 +4,27 @@
#pragma once
#ifndef NAZARA_ENUMS_PHYSICS_HPP
#define NAZARA_ENUMS_PHYSICS_HPP
#ifndef NAZARA_ENUMS_PHYSICS3D_HPP
#define NAZARA_ENUMS_PHYSICS3D_HPP
enum GeomType
namespace Nz
{
GeomType_Box,
GeomType_Capsule,
GeomType_Cone,
GeomType_Compound,
GeomType_ConvexHull,
GeomType_Cylinder,
GeomType_Heightfield,
GeomType_Null,
GeomType_Scene,
GeomType_Sphere,
GeomType_Tree,
enum ColliderType3D
{
ColliderType3D_Box,
ColliderType3D_Capsule,
ColliderType3D_Cone,
ColliderType3D_Compound,
ColliderType3D_ConvexHull,
ColliderType3D_Cylinder,
ColliderType3D_Heightfield,
ColliderType3D_Null,
ColliderType3D_Scene,
ColliderType3D_Sphere,
ColliderType3D_Tree,
GeomType_Max = GeomType_Tree
ColliderType3D_Max = ColliderType3D_Tree
};
};
#endif // NAZARA_ENUMS_PHYSICS_HPP
#endif // NAZARA_ENUMS_PHYSICS3D_HPP

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@ -193,9 +193,9 @@ namespace Nz
return m_lengths;
}
GeomType BoxCollider3D::GetType() const
ColliderType3D BoxCollider3D::GetType() const
{
return GeomType_Box;
return ColliderType3D_Box;
}
NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld3D* world) const
@ -227,9 +227,9 @@ namespace Nz
return m_radius;
}
GeomType CapsuleCollider3D::GetType() const
ColliderType3D CapsuleCollider3D::GetType() const
{
return GeomType_Capsule;
return ColliderType3D_Capsule;
}
NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld3D* world) const
@ -251,9 +251,9 @@ namespace Nz
return m_geoms;
}
GeomType CompoundCollider3D::GetType() const
ColliderType3D CompoundCollider3D::GetType() const
{
return GeomType_Compound;
return ColliderType3D_Compound;
}
NewtonCollision* CompoundCollider3D::CreateHandle(PhysWorld3D* world) const
@ -263,7 +263,7 @@ namespace Nz
NewtonCompoundCollisionBeginAddRemove(compoundCollision);
for (const Collider3DRef& geom : m_geoms)
{
if (geom->GetType() == GeomType_Compound)
if (geom->GetType() == ColliderType3D_Compound)
{
CompoundCollider3D* compoundGeom = static_cast<CompoundCollider3D*>(geom.Get());
for (const Collider3DRef& piece : compoundGeom->GetGeoms())
@ -301,9 +301,9 @@ namespace Nz
return m_radius;
}
GeomType ConeCollider3D::GetType() const
ColliderType3D ConeCollider3D::GetType() const
{
return GeomType_Cone;
return ColliderType3D_Cone;
}
NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld3D* world) const
@ -335,9 +335,9 @@ namespace Nz
{
}
GeomType ConvexCollider3D::GetType() const
ColliderType3D ConvexCollider3D::GetType() const
{
return GeomType_Compound;
return ColliderType3D_Compound;
}
NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld3D* world) const
@ -369,9 +369,9 @@ namespace Nz
return m_radius;
}
GeomType CylinderCollider3D::GetType() const
ColliderType3D CylinderCollider3D::GetType() const
{
return GeomType_Cylinder;
return ColliderType3D_Cylinder;
}
NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld3D* world) const
@ -385,9 +385,9 @@ namespace Nz
{
}
GeomType NullCollider3D::GetType() const
ColliderType3D NullCollider3D::GetType() const
{
return GeomType_Null;
return ColliderType3D_Null;
}
void NullCollider3D::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
@ -436,9 +436,9 @@ namespace Nz
return m_radius;
}
GeomType SphereCollider3D::GetType() const
ColliderType3D SphereCollider3D::GetType() const
{
return GeomType_Sphere;
return ColliderType3D_Sphere;
}
NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld3D* world) const