Merge branch 'application'
Former-commit-id: e0f348fdcdd66784c9265ca8f8b55bb70fd423fd
This commit is contained in:
commit
9b988f8960
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@ -8,6 +8,10 @@
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#define NDK_APPLICATION_HPP
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#include <NDK/Prerequesites.hpp>
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#include <NDK/World.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Utility/Window.hpp>
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#include <vector>
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namespace Ndk
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{
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@ -15,7 +19,35 @@ namespace Ndk
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{
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public:
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inline Application();
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Application(const Application&) = delete;
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inline ~Application();
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#ifndef NDK_SERVER
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template<typename T, typename... Args> T& AddWindow(Args&&... args);
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#endif
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template<typename... Args> World& AddWorld(Args&&... args);
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bool Run();
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inline void Quit();
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Application& operator=(const Application&) = delete;
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inline static Application* Instance();
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private:
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#ifndef NDK_SERVER
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std::vector<std::unique_ptr<Nz::Window>> m_windows;
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#endif
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std::vector<World> m_worlds;
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Nz::Clock m_updateClock;
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#ifndef NDK_SERVER
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bool m_exitOnClosedWindows;
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#endif
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bool m_shouldQuit;
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float m_updateTime;
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static Application* s_application;
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};
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}
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@ -3,12 +3,21 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <type_traits>
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#include <NDK/Sdk.hpp>
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namespace Ndk
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{
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inline Application::Application()
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inline Application::Application() :
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#ifndef NDK_SERVER
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m_exitOnClosedWindows(true),
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#endif
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m_shouldQuit(false),
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m_updateTime(0.f)
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{
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NazaraAssert(s_application == nullptr, "You can create only one application instance per program");
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s_application = this;
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Nz::ErrorFlags errFlags(Nz::ErrorFlag_ThrowException, true);
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// Initialisation du SDK
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@ -17,9 +26,41 @@ namespace Ndk
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inline Application::~Application()
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{
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m_worlds.clear();
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#ifndef NDK_SERVER
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m_windows.clear();
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#endif
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// Libération du SDK
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Sdk::Uninitialize();
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// Libération automatique des modules
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s_application = nullptr;
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}
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template<typename T, typename... Args>
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T& Application::AddWindow(Args&&... args)
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{
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static_assert(std::is_base_of<Nz::Window, T>::value, "Type must inherit Window");
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m_windows.emplace_back(new T(std::forward<Args>(args)...));
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return static_cast<T&>(*m_windows.back().get());
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}
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template<typename... Args>
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World& Application::AddWorld(Args&&... args)
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{
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m_worlds.emplace_back(std::forward<Args>(args)...);
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return m_worlds.back();
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}
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inline void Application::Quit()
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{
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m_shouldQuit = true;
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}
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inline Application* Application::Instance()
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{
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return s_application;
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}
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}
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@ -0,0 +1,28 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_STATE_HPP
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#define NDK_STATE_HPP
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#include <NDK/Prerequesites.hpp>
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namespace Ndk
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{
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class StateMachine;
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class State
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{
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public:
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State();
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~State();
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virtual void Enter(StateMachine& fsm) = 0;
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virtual void Leave(StateMachine& fsm) = 0;
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virtual bool Update(StateMachine& fsm, float elapsedTime) = 0;
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};
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}
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#endif // NDK_STATE_HPP
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@ -0,0 +1,39 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_STATEMACHINE_HPP
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#define NDK_STATEMACHINE_HPP
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#include <NDK/Prerequesites.hpp>
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#include <NDK/State.hpp>
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#include <memory>
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namespace Ndk
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{
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class StateMachine
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{
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public:
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inline StateMachine(std::shared_ptr<State> originalState);
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StateMachine(const StateMachine&) = delete;
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inline StateMachine(StateMachine&& fsm) = default;
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inline ~StateMachine();
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inline void ChangeState(std::shared_ptr<State> state);
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inline bool Update(float elapsedTime);
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inline StateMachine& operator=(StateMachine&& fsm) = default;
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StateMachine& operator=(const StateMachine&) = delete;
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private:
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std::shared_ptr<State> m_currentState;
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std::shared_ptr<State> m_nextState;
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};
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}
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#include <NDK/StateMachine.inl>
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#endif // NDK_STATEMACHINE_HPP
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@ -0,0 +1,40 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/Error.hpp>
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#include <NDK/StateMachine.hpp>
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#include <utility>
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namespace Ndk
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{
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inline StateMachine::StateMachine(std::shared_ptr<State> originalState) :
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m_currentState(std::move(originalState))
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{
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NazaraAssert(m_currentState, "StateMachine must have a state to begin with");
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m_currentState->Enter(*this);
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}
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inline StateMachine::~StateMachine()
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{
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m_currentState->Leave(*this);
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}
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inline void StateMachine::ChangeState(std::shared_ptr<State> state)
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{
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m_nextState = std::move(state);
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}
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inline bool StateMachine::Update(float elapsedTime)
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{
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if (m_nextState)
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{
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m_currentState->Leave(*this);
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m_currentState = std::move(m_nextState);
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m_currentState->Enter(*this);
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}
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return m_currentState->Update(*this, elapsedTime);
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}
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}
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@ -3,3 +3,47 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Application.hpp>
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namespace Ndk
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{
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bool Application::Run()
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{
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#ifndef NDK_SERVER
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bool hasAtLeastOneActiveWindow = false;
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auto it = m_windows.begin();
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while (it != m_windows.end())
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{
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Nz::Window& window = **it;
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if (!window.IsOpen(true))
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{
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it = m_windows.erase(it);
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continue;
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}
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hasAtLeastOneActiveWindow = true;
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++it;
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}
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#endif
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float elapsedTime = m_updateClock.GetSeconds();
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m_updateClock.Restart();
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for (World& world : m_worlds)
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world.Update(elapsedTime);
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if (m_shouldQuit)
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return false;
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#ifndef NDK_SERVER
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if (m_exitOnClosedWindows && !hasAtLeastOneActiveWindow)
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return false;
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#endif
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return true;
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}
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Application* Application::s_application = nullptr;
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}
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