Utility/Mesh: Disable index buffer optimization in debug mode
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@ -35,7 +35,11 @@ namespace Nz
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Vector2f texCoordScale = {1.f, 1.f}; ///< Scale to apply on the texture coordinates
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bool animated = true; ///< If true, will load an animated version of the model if possible
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bool center = false; ///< If true, will center the mesh vertices around the origin
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#ifndef NAZARA_DEBUG
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bool optimizeIndexBuffers = true; ///< Optimize the index buffers after loading, improve cache locality (and thus rendering speed) but increase loading time.
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#else
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bool optimizeIndexBuffers = false; ///< Since this optimization take a lot of time, especially in debug mode, don't enable it by default in debug.
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#endif
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/* The declaration must have a Vector3f position component enabled
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* If the declaration has a Vector2f UV component enabled, UV are generated
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