Fixed OBJ loader not correctly loading alpha
Former-commit-id: f90feace73669f4a54e1791dae23b16867bb1d8b
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@ -203,14 +203,16 @@ namespace
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std::unique_ptr<NzMaterial> material(new NzMaterial);
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material->SetPersistent(false);
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nzUInt8 alphaValue = static_cast<nzUInt8>(mtlMat->alpha*255.f);
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NzColor ambientColor(mtlMat->ambient);
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ambientColor.a = mtlMat->alpha;
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ambientColor.a = alphaValue;
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NzColor diffuseColor(mtlMat->diffuse);
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diffuseColor.a = mtlMat->alpha;
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diffuseColor.a = alphaValue;
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NzColor specularColor(mtlMat->specular);
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specularColor.a = mtlMat->alpha;
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specularColor.a = alphaValue;
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material->SetAmbientColor(ambientColor);
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material->SetDiffuseColor(diffuseColor);
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@ -264,7 +266,7 @@ namespace
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// Si nous avons une alpha map ou des couleurs transparentes,
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// nous devons configurer le matériau pour accepter la transparence au mieux
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if (hasAlphaMap || !NzNumberEquals(mtlMat->alpha, 1.f))
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if (hasAlphaMap || alphaValue != 255)
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{
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// On paramètre le matériau pour accepter la transparence au mieux
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material->Enable(nzRendererParameter_Blend, true);
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