Add SpirvConstantCache
And unsigned int types for shaders
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@@ -29,8 +29,11 @@ namespace Nz::ShaderNodes
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Int4, //< ivec4
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Mat4x4, //< mat4
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Sampler2D, //< sampler2D
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Void //< void
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Void, //< void
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UInt1, //< uint
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UInt2, //< uvec2
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UInt3, //< uvec3
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UInt4 //< uvec4
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};
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enum class BinaryType
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