Add SpirvConstantCache

And unsigned int types for shaders
This commit is contained in:
Jérôme Leclercq
2020-08-20 01:05:16 +02:00
parent 0b507708f4
commit 9df219e402
14 changed files with 1341 additions and 421 deletions

View File

@@ -29,8 +29,11 @@ namespace Nz::ShaderNodes
Int4, //< ivec4
Mat4x4, //< mat4
Sampler2D, //< sampler2D
Void //< void
Void, //< void
UInt1, //< uint
UInt2, //< uvec2
UInt3, //< uvec3
UInt4 //< uvec4
};
enum class BinaryType