Add SpirvConstantCache
And unsigned int types for shaders
This commit is contained in:
@@ -4,10 +4,10 @@
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Endianness.hpp>
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstValidator.hpp>
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#include <Nazara/Shader/SpirvConstantCache.hpp>
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#include <Nazara/Shader/SpirvData.hpp>
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <tsl/ordered_map.h>
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@@ -24,23 +24,25 @@ namespace Nz
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{
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namespace
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{
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using ConstantVariant = ShaderNodes::Constant::Variant;
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class PreVisitor : public ShaderAstRecursiveVisitor, public ShaderVarVisitor
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{
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public:
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using BuiltinContainer = std::unordered_set<std::shared_ptr<const ShaderNodes::BuiltinVariable>>;
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using ConstantContainer = tsl::ordered_set<ConstantVariant>;
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using ExtInstList = std::unordered_set<std::string>;
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using LocalContainer = std::unordered_set<std::shared_ptr<const ShaderNodes::LocalVariable>>;
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using ParameterContainer = std::unordered_set< std::shared_ptr<const ShaderNodes::ParameterVariable>>;
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PreVisitor(SpirvConstantCache& constantCache) :
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m_constantCache(constantCache)
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{
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}
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using ShaderAstRecursiveVisitor::Visit;
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using ShaderVarVisitor::Visit;
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void Visit(ShaderNodes::AccessMember& node) override
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{
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constants.emplace(Int32(node.memberIndex));
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m_constantCache.Register(*SpirvConstantCache::BuildConstant(UInt32(node.memberIndex)));
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ShaderAstRecursiveVisitor::Visit(node);
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}
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@@ -49,35 +51,8 @@ namespace Nz
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{
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std::visit([&](auto&& arg)
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{
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using T = std::decay_t<decltype(arg)>;
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if constexpr (std::is_same_v<T, bool> || std::is_same_v<T, float> || std::is_same_v<T, Int32>)
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constants.emplace(arg);
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else if constexpr (std::is_same_v<T, Vector2f> || std::is_same_v<T, Vector2i32>)
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{
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constants.emplace(arg.x);
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constants.emplace(arg.y);
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constants.emplace(arg);
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}
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else if constexpr (std::is_same_v<T, Vector3f> || std::is_same_v<T, Vector3i32>)
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{
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constants.emplace(arg.x);
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constants.emplace(arg.y);
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constants.emplace(arg.z);
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constants.emplace(arg);
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}
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else if constexpr (std::is_same_v<T, Vector4f> || std::is_same_v<T, Vector4i32>)
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{
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constants.emplace(arg.x);
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constants.emplace(arg.y);
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constants.emplace(arg.z);
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constants.emplace(arg.w);
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constants.emplace(arg);
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}
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else
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static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
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},
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node.value);
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m_constantCache.Register(*SpirvConstantCache::BuildConstant(arg));
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}, node.value);
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ShaderAstRecursiveVisitor::Visit(node);
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}
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@@ -118,7 +93,7 @@ namespace Nz
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builtinVars.insert(std::static_pointer_cast<const ShaderNodes::BuiltinVariable>(var.shared_from_this()));
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}
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void Visit(ShaderNodes::InputVariable& var) override
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void Visit(ShaderNodes::InputVariable& /*var*/) override
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{
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/* Handled by ShaderAst */
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}
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@@ -128,7 +103,7 @@ namespace Nz
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localVars.insert(std::static_pointer_cast<const ShaderNodes::LocalVariable>(var.shared_from_this()));
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}
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void Visit(ShaderNodes::OutputVariable& var) override
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void Visit(ShaderNodes::OutputVariable& /*var*/) override
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{
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/* Handled by ShaderAst */
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}
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@@ -138,32 +113,18 @@ namespace Nz
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paramVars.insert(std::static_pointer_cast<const ShaderNodes::ParameterVariable>(var.shared_from_this()));
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}
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void Visit(ShaderNodes::UniformVariable& var) override
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void Visit(ShaderNodes::UniformVariable& /*var*/) override
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{
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/* Handled by ShaderAst */
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}
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BuiltinContainer builtinVars;
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ConstantContainer constants;
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ExtInstList extInsts;
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LocalContainer localVars;
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ParameterContainer paramVars;
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};
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class AssignVisitor : public ShaderAstRecursiveVisitor
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{
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public:
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void Visit(ShaderNodes::AccessMember& node) override
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{
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}
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void Visit(ShaderNodes::Identifier& node) override
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{
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}
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void Visit(ShaderNodes::SwizzleOp& node) override
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{
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}
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private:
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SpirvConstantCache& m_constantCache;
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};
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template<typename T>
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@@ -202,6 +163,11 @@ namespace Nz
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struct SpirvWriter::State
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{
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State() :
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constantTypeCache(nextVarIndex)
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{
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}
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struct Func
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{
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UInt32 typeId;
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@@ -209,18 +175,16 @@ namespace Nz
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std::vector<UInt32> paramsId;
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};
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std::unordered_map<std::string, UInt32> extensionInstructions;
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std::unordered_map<ShaderNodes::BuiltinEntry, ExtVar> builtinIds;
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std::unordered_map<std::string, UInt32> varToResult;
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tsl::ordered_map<ConstantVariant, UInt32> constantIds;
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tsl::ordered_map<ShaderExpressionType, UInt32> typeIds;
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std::vector<Func> funcs;
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tsl::ordered_map<std::string, ExtVar> inputIds;
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tsl::ordered_map<std::string, ExtVar> outputIds;
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tsl::ordered_map<std::string, ExtVar> uniformIds;
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std::vector<std::optional<FieldOffsets>> structFields;
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std::unordered_map<std::string, UInt32> extensionInstructions;
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std::unordered_map<ShaderNodes::BuiltinEntry, ExtVar> builtinIds;
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std::unordered_map<std::string, UInt32> varToResult;
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std::vector<Func> funcs;
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std::vector<UInt32> resultIds;
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UInt32 nextVarIndex = 1;
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SpirvConstantCache constantTypeCache; //< init after nextVarIndex
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// Output
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SpirvSection header;
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@@ -251,13 +215,11 @@ namespace Nz
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m_currentState = nullptr;
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});
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state.structFields.resize(shader.GetStructCount());
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std::vector<ShaderNodes::StatementPtr> functionStatements;
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ShaderAstCloner cloner;
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PreVisitor preVisitor;
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PreVisitor preVisitor(state.constantTypeCache);
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for (const auto& func : shader.GetFunctions())
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{
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functionStatements.emplace_back(cloner.Clone(func.statement));
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@@ -277,13 +239,16 @@ namespace Nz
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}
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for (const auto& input : shader.GetInputs())
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RegisterType(input.type);
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RegisterPointerType(input.type, SpirvStorageClass::Input);
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for (const auto& output : shader.GetOutputs())
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RegisterType(output.type);
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RegisterPointerType(output.type, SpirvStorageClass::Output);
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for (const auto& uniform : shader.GetUniforms())
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RegisterType(uniform.type);
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RegisterPointerType(uniform.type, SpirvStorageClass::Uniform);
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for (const auto& func : shader.GetFunctions())
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RegisterFunctionType(func.returnType, func.parameters);
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for (const auto& local : preVisitor.localVars)
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RegisterType(local->type);
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@@ -291,104 +256,103 @@ namespace Nz
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for (const auto& builtin : preVisitor.builtinVars)
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RegisterType(builtin->type);
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// Register constant types
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for (const auto& constant : preVisitor.constants)
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{
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std::visit([&](auto&& arg)
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{
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using T = std::decay_t<decltype(arg)>;
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RegisterType(GetBasicType<T>());
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}, constant);
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}
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AppendTypes();
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// Register result id and debug infos for global variables/functions
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for (const auto& builtin : preVisitor.builtinVars)
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{
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const ShaderExpressionType& builtinExprType = builtin->type;
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assert(std::holds_alternative<ShaderNodes::BasicType>(builtinExprType));
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ShaderNodes::BasicType builtinType = std::get<ShaderNodes::BasicType>(builtinExprType);
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ExtVar builtinData;
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builtinData.pointerTypeId = AllocateResultId();
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builtinData.typeId = GetTypeId(builtinType);
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builtinData.varId = AllocateResultId();
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SpvBuiltIn spvBuiltin;
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std::string debugName;
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SpirvConstantCache::Variable variable;
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SpirvBuiltIn builtinDecoration;
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switch (builtin->entry)
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{
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case ShaderNodes::BuiltinEntry::VertexPosition:
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debugName = "builtin_VertexPosition";
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spvBuiltin = SpvBuiltInPosition;
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variable.debugName = "builtin_VertexPosition";
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variable.storageClass = SpirvStorageClass::Output;
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builtinDecoration = SpirvBuiltIn::Position;
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break;
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default:
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throw std::runtime_error("unexpected builtin type");
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}
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state.debugInfo.Append(SpirvOp::OpName, builtinData.varId, debugName);
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state.types.Append(SpirvOp::OpTypePointer, builtinData.pointerTypeId, SpvStorageClassOutput, builtinData.typeId);
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state.types.Append(SpirvOp::OpVariable, builtinData.pointerTypeId, builtinData.varId, SpvStorageClassOutput);
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const ShaderExpressionType& builtinExprType = builtin->type;
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assert(std::holds_alternative<ShaderNodes::BasicType>(builtinExprType));
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state.annotations.Append(SpirvOp::OpDecorate, builtinData.varId, SpvDecorationBuiltIn, spvBuiltin);
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ShaderNodes::BasicType builtinType = std::get<ShaderNodes::BasicType>(builtinExprType);
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variable.type = SpirvConstantCache::BuildPointerType(builtinType, variable.storageClass);
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UInt32 varId = m_currentState->constantTypeCache.Register(variable);
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ExtVar builtinData;
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builtinData.pointerTypeId = GetPointerTypeId(builtinType, variable.storageClass);
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builtinData.typeId = GetTypeId(builtinType);
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builtinData.varId = varId;
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state.annotations.Append(SpirvOp::OpDecorate, builtinData.varId, SpvDecorationBuiltIn, builtinDecoration);
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state.builtinIds.emplace(builtin->entry, builtinData);
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}
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for (const auto& input : shader.GetInputs())
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{
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SpirvConstantCache::Variable variable;
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variable.debugName = input.name;
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variable.storageClass = SpirvStorageClass::Input;
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variable.type = SpirvConstantCache::BuildPointerType(shader, input.type, variable.storageClass);
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UInt32 varId = m_currentState->constantTypeCache.Register(variable);
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ExtVar inputData;
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inputData.pointerTypeId = AllocateResultId();
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inputData.pointerTypeId = GetPointerTypeId(input.type, variable.storageClass);
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inputData.typeId = GetTypeId(input.type);
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inputData.varId = AllocateResultId();
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inputData.varId = varId;
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state.inputIds.emplace(input.name, inputData);
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state.debugInfo.Append(SpirvOp::OpName, inputData.varId, input.name);
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state.types.Append(SpirvOp::OpTypePointer, inputData.pointerTypeId, SpvStorageClassInput, inputData.typeId);
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state.types.Append(SpirvOp::OpVariable, inputData.pointerTypeId, inputData.varId, SpvStorageClassInput);
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state.inputIds.emplace(input.name, std::move(inputData));
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if (input.locationIndex)
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state.annotations.Append(SpirvOp::OpDecorate, inputData.varId, SpvDecorationLocation, *input.locationIndex);
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state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationLocation, *input.locationIndex);
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}
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for (const auto& output : shader.GetOutputs())
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{
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SpirvConstantCache::Variable variable;
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variable.debugName = output.name;
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variable.storageClass = SpirvStorageClass::Output;
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variable.type = SpirvConstantCache::BuildPointerType(shader, output.type, variable.storageClass);
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UInt32 varId = m_currentState->constantTypeCache.Register(variable);
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ExtVar outputData;
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outputData.pointerTypeId = AllocateResultId();
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outputData.pointerTypeId = GetPointerTypeId(output.type, variable.storageClass);
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outputData.typeId = GetTypeId(output.type);
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outputData.varId = AllocateResultId();
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outputData.varId = varId;
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state.outputIds.emplace(output.name, outputData);
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state.debugInfo.Append(SpirvOp::OpName, outputData.varId, output.name);
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state.types.Append(SpirvOp::OpTypePointer, outputData.pointerTypeId, SpvStorageClassOutput, outputData.typeId);
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state.types.Append(SpirvOp::OpVariable, outputData.pointerTypeId, outputData.varId, SpvStorageClassOutput);
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state.outputIds.emplace(output.name, std::move(outputData));
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if (output.locationIndex)
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state.annotations.Append(SpirvOp::OpDecorate, outputData.varId, SpvDecorationLocation, *output.locationIndex);
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state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationLocation, *output.locationIndex);
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}
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for (const auto& uniform : shader.GetUniforms())
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{
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SpirvConstantCache::Variable variable;
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variable.debugName = uniform.name;
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variable.storageClass = SpirvStorageClass::Uniform;
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variable.type = SpirvConstantCache::BuildPointerType(shader, uniform.type, variable.storageClass);
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UInt32 varId = m_currentState->constantTypeCache.Register(variable);
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ExtVar uniformData;
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uniformData.pointerTypeId = AllocateResultId();
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uniformData.pointerTypeId = GetPointerTypeId(uniform.type, variable.storageClass);
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uniformData.typeId = GetTypeId(uniform.type);
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uniformData.varId = AllocateResultId();
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uniformData.varId = varId;
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state.uniformIds.emplace(uniform.name, uniformData);
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state.debugInfo.Append(SpirvOp::OpName, uniformData.varId, uniform.name);
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state.types.Append(SpirvOp::OpTypePointer, uniformData.pointerTypeId, SpvStorageClassUniform, uniformData.typeId);
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state.types.Append(SpirvOp::OpVariable, uniformData.pointerTypeId, uniformData.varId, SpvStorageClassUniform);
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state.uniformIds.emplace(uniform.name, std::move(uniformData));
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if (uniform.bindingIndex)
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{
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state.annotations.Append(SpirvOp::OpDecorate, uniformData.varId, SpvDecorationBinding, *uniform.bindingIndex);
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state.annotations.Append(SpirvOp::OpDecorate, uniformData.varId, SpvDecorationDescriptorSet, 0);
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state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationBinding, *uniform.bindingIndex);
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state.annotations.Append(SpirvOp::OpDecorate, varId, SpvDecorationDescriptorSet, 0);
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}
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}
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@@ -396,26 +360,11 @@ namespace Nz
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{
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auto& funcData = state.funcs.emplace_back();
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funcData.id = AllocateResultId();
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funcData.typeId = AllocateResultId();
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funcData.typeId = GetFunctionTypeId(func.returnType, func.parameters);
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state.debugInfo.Append(SpirvOp::OpName, funcData.id, func.name);
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state.types.AppendVariadic(SpirvOp::OpTypeFunction, [&](const auto& appender)
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{
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appender(funcData.typeId);
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appender(GetTypeId(func.returnType));
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for (const auto& param : func.parameters)
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appender(GetTypeId(param.type));
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});
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}
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// Register constants
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for (const auto& constant : preVisitor.constants)
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state.constantIds[constant] = AllocateResultId();
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AppendConstants();
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std::size_t entryPointIndex = std::numeric_limits<std::size_t>::max();
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for (std::size_t funcIndex = 0; funcIndex < shader.GetFunctionCount(); ++funcIndex)
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@@ -448,11 +397,13 @@ namespace Nz
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assert(entryPointIndex != std::numeric_limits<std::size_t>::max());
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m_currentState->constantTypeCache.Write(m_currentState->annotations, m_currentState->constants, m_currentState->debugInfo, m_currentState->types);
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AppendHeader();
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SpvExecutionModel execModel;
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const auto& entryFuncData = shader.GetFunction(entryPointIndex);
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const auto& entryFunc = m_currentState->funcs[entryPointIndex];
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const auto& entryFunc = state.funcs[entryPointIndex];
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assert(m_context.shader);
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switch (m_context.shader->GetStage())
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@@ -471,21 +422,19 @@ namespace Nz
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// OpEntryPoint Vertex %main "main" %outNormal %inNormals %outTexCoords %inTexCoord %_ %inPos
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std::size_t nameSize = state.header.CountWord(entryFuncData.name);
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state.header.AppendVariadic(SpirvOp::OpEntryPoint, [&](const auto& appender)
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{
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appender(execModel);
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appender(entryFunc.id);
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appender(entryFuncData.name);
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for (const auto& [name, varData] : m_currentState->builtinIds)
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for (const auto& [name, varData] : state.builtinIds)
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appender(varData.varId);
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for (const auto& [name, varData] : m_currentState->inputIds)
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for (const auto& [name, varData] : state.inputIds)
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appender(varData.varId);
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for (const auto& [name, varData] : m_currentState->outputIds)
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for (const auto& [name, varData] : state.outputIds)
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appender(varData.varId);
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});
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@@ -513,31 +462,6 @@ namespace Nz
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return m_currentState->nextVarIndex++;
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}
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void SpirvWriter::AppendConstants()
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{
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for (const auto& [value, resultId] : m_currentState->constantIds)
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{
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UInt32 constantId = resultId;
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std::visit([&](auto&& arg)
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{
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
|
||||
if constexpr (std::is_same_v<T, bool>)
|
||||
m_currentState->constants.Append((arg) ? SpirvOp::OpConstantTrue : SpirvOp::OpConstantFalse, constantId);
|
||||
else if constexpr (std::is_same_v<T, float> || std::is_same_v<T, int>)
|
||||
m_currentState->constants.Append(SpirvOp::OpConstant, GetTypeId(GetBasicType<T>()), constantId, SpirvSection::Raw{ &arg, sizeof(arg) });
|
||||
else if constexpr (std::is_same_v<T, Vector2f> || std::is_same_v<T, Vector2i>)
|
||||
m_currentState->constants.Append(SpirvOp::OpConstantComposite, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y));
|
||||
else if constexpr (std::is_same_v<T, Vector3f> || std::is_same_v<T, Vector3i>)
|
||||
m_currentState->constants.Append(SpirvOp::OpConstantComposite, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z));
|
||||
else if constexpr (std::is_same_v<T, Vector4f> || std::is_same_v<T, Vector4i>)
|
||||
m_currentState->constants.Append(SpirvOp::OpConstantComposite, GetTypeId(GetBasicType<T>()), constantId, GetConstantId(arg.x), GetConstantId(arg.y), GetConstantId(arg.z), GetConstantId(arg.w));
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
||||
void SpirvWriter::AppendHeader()
|
||||
{
|
||||
m_currentState->header.Append(SpvMagicNumber); //< Spir-V magic number
|
||||
@@ -557,180 +481,41 @@ namespace Nz
|
||||
m_currentState->header.Append(SpirvOp::OpMemoryModel, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
|
||||
}
|
||||
|
||||
void SpirvWriter::AppendStructType(std::size_t structIndex, UInt32 resultId)
|
||||
{
|
||||
const ShaderAst::Struct& s = m_context.shader->GetStruct(structIndex);
|
||||
|
||||
m_currentState->types.Append(SpirvOp::OpTypeStruct, SpirvSection::OpSize{ static_cast<unsigned int>(1 + 1 + s.members.size()) });
|
||||
m_currentState->types.Append(resultId);
|
||||
|
||||
m_currentState->debugInfo.Append(SpirvOp::OpName, resultId, s.name);
|
||||
|
||||
m_currentState->annotations.Append(SpirvOp::OpDecorate, resultId, SpvDecorationBlock);
|
||||
|
||||
FieldOffsets structOffsets(StructLayout_Std140);
|
||||
|
||||
for (std::size_t memberIndex = 0; memberIndex < s.members.size(); ++memberIndex)
|
||||
{
|
||||
const auto& member = s.members[memberIndex];
|
||||
m_currentState->types.Append(GetTypeId(member.type));
|
||||
m_currentState->debugInfo.Append(SpirvOp::OpMemberName, resultId, memberIndex, member.name);
|
||||
|
||||
std::visit([&](auto&& arg)
|
||||
{
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
|
||||
{
|
||||
std::size_t offset = [&] {
|
||||
switch (arg)
|
||||
{
|
||||
case ShaderNodes::BasicType::Boolean: return structOffsets.AddField(StructFieldType_Bool1);
|
||||
case ShaderNodes::BasicType::Float1: return structOffsets.AddField(StructFieldType_Float1);
|
||||
case ShaderNodes::BasicType::Float2: return structOffsets.AddField(StructFieldType_Float2);
|
||||
case ShaderNodes::BasicType::Float3: return structOffsets.AddField(StructFieldType_Float3);
|
||||
case ShaderNodes::BasicType::Float4: return structOffsets.AddField(StructFieldType_Float4);
|
||||
case ShaderNodes::BasicType::Int1: return structOffsets.AddField(StructFieldType_Int1);
|
||||
case ShaderNodes::BasicType::Int2: return structOffsets.AddField(StructFieldType_Int2);
|
||||
case ShaderNodes::BasicType::Int3: return structOffsets.AddField(StructFieldType_Int3);
|
||||
case ShaderNodes::BasicType::Int4: return structOffsets.AddField(StructFieldType_Int4);
|
||||
case ShaderNodes::BasicType::Mat4x4: return structOffsets.AddMatrix(StructFieldType_Float1, 4, 4, true);
|
||||
case ShaderNodes::BasicType::Sampler2D: throw std::runtime_error("unexpected sampler2D as struct member");
|
||||
case ShaderNodes::BasicType::Void: throw std::runtime_error("unexpected void as struct member");
|
||||
}
|
||||
|
||||
assert(false);
|
||||
throw std::runtime_error("unhandled type");
|
||||
}();
|
||||
|
||||
m_currentState->annotations.Append(SpirvOp::OpMemberDecorate, resultId, memberIndex, SpvDecorationOffset, offset);
|
||||
|
||||
if (arg == ShaderNodes::BasicType::Mat4x4)
|
||||
{
|
||||
m_currentState->annotations.Append(SpirvOp::OpMemberDecorate, resultId, memberIndex, SpvDecorationColMajor);
|
||||
m_currentState->annotations.Append(SpirvOp::OpMemberDecorate, resultId, memberIndex, SpvDecorationMatrixStride, 16);
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, std::string>)
|
||||
{
|
||||
// Register struct members type
|
||||
const auto& structs = m_context.shader->GetStructs();
|
||||
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == arg; });
|
||||
if (it == structs.end())
|
||||
throw std::runtime_error("struct " + arg + " has not been defined");
|
||||
|
||||
std::size_t nestedStructIndex = std::distance(structs.begin(), it);
|
||||
std::optional<FieldOffsets> nestedFieldOffset = m_currentState->structFields[nestedStructIndex];
|
||||
if (!nestedFieldOffset)
|
||||
throw std::runtime_error("struct dependency cycle");
|
||||
|
||||
structOffsets.AddStruct(nestedFieldOffset.value());
|
||||
}
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, member.type);
|
||||
}
|
||||
|
||||
m_currentState->structFields[structIndex] = structOffsets;
|
||||
}
|
||||
|
||||
void SpirvWriter::AppendTypes()
|
||||
{
|
||||
for (const auto& [type, typeId] : m_currentState->typeIds.values_container())
|
||||
{
|
||||
UInt32 resultId = typeId;
|
||||
|
||||
// Register sub-types, if any
|
||||
std::visit([&](auto&& arg)
|
||||
{
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
|
||||
{
|
||||
switch (arg)
|
||||
{
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
m_currentState->types.Append(SpirvOp::OpTypeBool, resultId);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Float1:
|
||||
m_currentState->types.Append(SpirvOp::OpTypeFloat, resultId, 32);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Float2:
|
||||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
{
|
||||
ShaderNodes::BasicType baseType = ShaderNodes::Node::GetComponentType(arg);
|
||||
|
||||
UInt32 vecSize = UInt32(arg) - UInt32(baseType) + 1;
|
||||
|
||||
m_currentState->types.Append(SpirvOp::OpTypeVector, resultId, GetTypeId(baseType), vecSize);
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderNodes::BasicType::Int1:
|
||||
m_currentState->types.Append(SpirvOp::OpTypeInt, resultId, 32, 1);
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
{
|
||||
m_currentState->types.Append(SpirvOp::OpTypeMatrix, resultId, GetTypeId(ShaderNodes::BasicType::Float4), 4);
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
{
|
||||
UInt32 imageTypeId = resultId - 1;
|
||||
|
||||
m_currentState->types.Append(SpirvOp::OpTypeImage, imageTypeId, GetTypeId(ShaderNodes::BasicType::Float1), SpvDim2D, 0, 0, 0, 1, SpvImageFormatUnknown);
|
||||
m_currentState->types.Append(SpirvOp::OpTypeSampledImage, resultId, imageTypeId);
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderNodes::BasicType::Void:
|
||||
m_currentState->types.Append(SpirvOp::OpTypeVoid, resultId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, std::string>)
|
||||
{
|
||||
// Register struct members type
|
||||
const auto& structs = m_context.shader->GetStructs();
|
||||
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == arg; });
|
||||
if (it == structs.end())
|
||||
throw std::runtime_error("struct " + arg + " has not been defined");
|
||||
|
||||
std::size_t structIndex = std::distance(structs.begin(), it);
|
||||
AppendStructType(structIndex, resultId);
|
||||
}
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, type);
|
||||
}
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::EvaluateExpression(const ShaderNodes::ExpressionPtr& expr)
|
||||
{
|
||||
Visit(expr);
|
||||
return PopResultId();
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::GetConstantId(const ShaderNodes::Constant::Variant& value) const
|
||||
UInt32 SpirvWriter::GetConstantId(const ShaderConstantValue& value) const
|
||||
{
|
||||
auto typeIt = m_currentState->constantIds.find(value);
|
||||
assert(typeIt != m_currentState->constantIds.end());
|
||||
return m_currentState->constantTypeCache.GetId(*SpirvConstantCache::BuildConstant(value));
|
||||
}
|
||||
|
||||
return typeIt->second;
|
||||
UInt32 SpirvWriter::GetFunctionTypeId(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters)
|
||||
{
|
||||
std::vector<SpirvConstantCache::TypePtr> parameterTypes;
|
||||
parameterTypes.reserve(parameters.size());
|
||||
|
||||
for (const auto& parameter : parameters)
|
||||
parameterTypes.push_back(SpirvConstantCache::BuildType(*m_context.shader, parameter.type));
|
||||
|
||||
return m_currentState->constantTypeCache.GetId({
|
||||
SpirvConstantCache::Function {
|
||||
SpirvConstantCache::BuildType(*m_context.shader, retType),
|
||||
std::move(parameterTypes)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::GetPointerTypeId(const ShaderExpressionType& type, SpirvStorageClass storageClass) const
|
||||
{
|
||||
return m_currentState->constantTypeCache.GetId(*SpirvConstantCache::BuildPointerType(*m_context.shader, type, storageClass));
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::GetTypeId(const ShaderExpressionType& type) const
|
||||
{
|
||||
auto typeIt = m_currentState->typeIds.find(type);
|
||||
assert(typeIt != m_currentState->typeIds.end());
|
||||
|
||||
return typeIt->second;
|
||||
return m_currentState->constantTypeCache.GetId(*SpirvConstantCache::BuildType(*m_context.shader, type));
|
||||
}
|
||||
|
||||
void SpirvWriter::PushResultId(UInt32 value)
|
||||
@@ -762,68 +547,42 @@ namespace Nz
|
||||
return var.valueId.value();
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::RegisterConstant(const ShaderConstantValue& value)
|
||||
{
|
||||
return m_currentState->constantTypeCache.Register(*SpirvConstantCache::BuildConstant(value));
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::RegisterFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters)
|
||||
{
|
||||
std::vector<SpirvConstantCache::TypePtr> parameterTypes;
|
||||
parameterTypes.reserve(parameters.size());
|
||||
|
||||
for (const auto& parameter : parameters)
|
||||
parameterTypes.push_back(SpirvConstantCache::BuildType(*m_context.shader, parameter.type));
|
||||
|
||||
return m_currentState->constantTypeCache.Register({
|
||||
SpirvConstantCache::Function {
|
||||
SpirvConstantCache::BuildType(*m_context.shader, retType),
|
||||
std::move(parameterTypes)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::RegisterPointerType(ShaderExpressionType type, SpirvStorageClass storageClass)
|
||||
{
|
||||
return m_currentState->constantTypeCache.Register(*SpirvConstantCache::BuildPointerType(*m_context.shader, type, storageClass));
|
||||
}
|
||||
|
||||
UInt32 SpirvWriter::RegisterType(ShaderExpressionType type)
|
||||
{
|
||||
auto it = m_currentState->typeIds.find(type);
|
||||
if (it == m_currentState->typeIds.end())
|
||||
{
|
||||
// Register sub-types, if any
|
||||
std::visit([&](auto&& arg)
|
||||
{
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
|
||||
{
|
||||
switch (arg)
|
||||
{
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
case ShaderNodes::BasicType::Float1:
|
||||
case ShaderNodes::BasicType::Int1:
|
||||
case ShaderNodes::BasicType::Void:
|
||||
break; //< Nothing to do
|
||||
|
||||
// In SPIR-V, vec3 (for example) depends on float
|
||||
case ShaderNodes::BasicType::Float2:
|
||||
case ShaderNodes::BasicType::Float3:
|
||||
case ShaderNodes::BasicType::Float4:
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
RegisterType(ShaderNodes::Node::GetComponentType(arg));
|
||||
break;
|
||||
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
RegisterType(ShaderNodes::BasicType::Float1);
|
||||
AllocateResultId(); //< Reserve a result id for the image type
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, std::string>)
|
||||
{
|
||||
// Register struct members type
|
||||
const auto& structs = m_context.shader->GetStructs();
|
||||
auto it = std::find_if(structs.begin(), structs.end(), [&](const auto& s) { return s.name == arg; });
|
||||
if (it == structs.end())
|
||||
throw std::runtime_error("struct " + arg + " has not been defined");
|
||||
|
||||
const ShaderAst::Struct& s = *it;
|
||||
for (const auto& member : s.members)
|
||||
RegisterType(member.type);
|
||||
}
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
}, type);
|
||||
|
||||
it = m_currentState->typeIds.emplace(std::move(type), AllocateResultId()).first;
|
||||
}
|
||||
|
||||
return it->second;
|
||||
assert(m_currentState);
|
||||
return m_currentState->constantTypeCache.Register(*SpirvConstantCache::BuildType(*m_context.shader, type));
|
||||
}
|
||||
|
||||
void SpirvWriter::Visit(ShaderNodes::AccessMember& node)
|
||||
{
|
||||
UInt32 pointerId;
|
||||
SpvStorageClass storage;
|
||||
SpirvStorageClass storage;
|
||||
|
||||
switch (node.structExpr->GetType())
|
||||
{
|
||||
@@ -848,7 +607,7 @@ namespace Nz
|
||||
auto it = m_currentState->inputIds.find(inputVar.name);
|
||||
assert(it != m_currentState->inputIds.end());
|
||||
|
||||
storage = SpvStorageClassInput;
|
||||
storage = SpirvStorageClass::Input;
|
||||
|
||||
pointerId = it->second.varId;
|
||||
break;
|
||||
@@ -860,7 +619,7 @@ namespace Nz
|
||||
auto it = m_currentState->outputIds.find(outputVar.name);
|
||||
assert(it != m_currentState->outputIds.end());
|
||||
|
||||
storage = SpvStorageClassOutput;
|
||||
storage = SpirvStorageClass::Output;
|
||||
|
||||
pointerId = it->second.varId;
|
||||
break;
|
||||
@@ -872,7 +631,7 @@ namespace Nz
|
||||
auto it = m_currentState->uniformIds.find(uniformVar.name);
|
||||
assert(it != m_currentState->uniformIds.end());
|
||||
|
||||
storage = SpvStorageClassUniform;
|
||||
storage = SpirvStorageClass::Uniform;
|
||||
|
||||
pointerId = it->second.varId;
|
||||
break;
|
||||
@@ -892,11 +651,9 @@ namespace Nz
|
||||
}
|
||||
|
||||
UInt32 memberPointerId = AllocateResultId();
|
||||
UInt32 pointerType = AllocateResultId();
|
||||
UInt32 pointerType = RegisterPointerType(node.exprType, storage); //< FIXME
|
||||
UInt32 typeId = GetTypeId(node.exprType);
|
||||
UInt32 indexId = GetConstantId(Int32(node.memberIndex));
|
||||
|
||||
m_currentState->types.Append(SpirvOp::OpTypePointer, pointerType, storage, typeId);
|
||||
UInt32 indexId = GetConstantId(UInt32(node.memberIndex));
|
||||
|
||||
m_currentState->instructions.Append(SpirvOp::OpAccessChain, pointerType, memberPointerId, pointerId, indexId);
|
||||
|
||||
@@ -1002,6 +759,10 @@ namespace Nz
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
case ShaderNodes::BasicType::UInt1:
|
||||
case ShaderNodes::BasicType::UInt2:
|
||||
case ShaderNodes::BasicType::UInt3:
|
||||
case ShaderNodes::BasicType::UInt4:
|
||||
return SpirvOp::OpIAdd;
|
||||
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
@@ -1026,6 +787,10 @@ namespace Nz
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
case ShaderNodes::BasicType::UInt1:
|
||||
case ShaderNodes::BasicType::UInt2:
|
||||
case ShaderNodes::BasicType::UInt3:
|
||||
case ShaderNodes::BasicType::UInt4:
|
||||
return SpirvOp::OpISub;
|
||||
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
@@ -1052,6 +817,12 @@ namespace Nz
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
return SpirvOp::OpSDiv;
|
||||
|
||||
case ShaderNodes::BasicType::UInt1:
|
||||
case ShaderNodes::BasicType::UInt2:
|
||||
case ShaderNodes::BasicType::UInt3:
|
||||
case ShaderNodes::BasicType::UInt4:
|
||||
return SpirvOp::OpUDiv;
|
||||
|
||||
case ShaderNodes::BasicType::Boolean:
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
case ShaderNodes::BasicType::Void:
|
||||
@@ -1077,6 +848,10 @@ namespace Nz
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
case ShaderNodes::BasicType::UInt1:
|
||||
case ShaderNodes::BasicType::UInt2:
|
||||
case ShaderNodes::BasicType::UInt3:
|
||||
case ShaderNodes::BasicType::UInt4:
|
||||
return SpirvOp::OpIEqual;
|
||||
|
||||
case ShaderNodes::BasicType::Sampler2D:
|
||||
@@ -1141,6 +916,10 @@ namespace Nz
|
||||
case ShaderNodes::BasicType::Int2:
|
||||
case ShaderNodes::BasicType::Int3:
|
||||
case ShaderNodes::BasicType::Int4:
|
||||
case ShaderNodes::BasicType::UInt1:
|
||||
case ShaderNodes::BasicType::UInt2:
|
||||
case ShaderNodes::BasicType::UInt3:
|
||||
case ShaderNodes::BasicType::UInt4:
|
||||
return SpirvOp::OpIMul;
|
||||
|
||||
case ShaderNodes::BasicType::Mat4x4:
|
||||
|
||||
Reference in New Issue
Block a user