Fixed gl(LineWidth/Pointsize) useless calls

Former-commit-id: 6636228886473d140981ed23db0d5dc9781535d4
This commit is contained in:
Lynix 2013-06-18 01:07:53 +02:00
parent 6c659410cd
commit 9e906c2568
1 changed files with 2 additions and 2 deletions

View File

@ -158,13 +158,13 @@ void NzOpenGL::ApplyStates(const NzRenderStates& states)
s_states.stencilZFail = states.stencilZFail; s_states.stencilZFail = states.stencilZFail;
} }
if (NzNumberEquals(s_states.lineWidth, states.lineWidth, 0.001f)) if (!NzNumberEquals(s_states.lineWidth, states.lineWidth, 0.001f))
{ {
glLineWidth(states.lineWidth); glLineWidth(states.lineWidth);
s_states.lineWidth = states.lineWidth; s_states.lineWidth = states.lineWidth;
} }
if (NzNumberEquals(s_states.pointSize, states.pointSize, 0.001f)) if (!NzNumberEquals(s_states.pointSize, states.pointSize, 0.001f))
{ {
glPointSize(states.pointSize); glPointSize(states.pointSize);
s_states.pointSize = states.pointSize; s_states.pointSize = states.pointSize;