Fixed gl(LineWidth/Pointsize) useless calls
Former-commit-id: 6636228886473d140981ed23db0d5dc9781535d4
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@ -158,13 +158,13 @@ void NzOpenGL::ApplyStates(const NzRenderStates& states)
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s_states.stencilZFail = states.stencilZFail;
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}
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if (NzNumberEquals(s_states.lineWidth, states.lineWidth, 0.001f))
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if (!NzNumberEquals(s_states.lineWidth, states.lineWidth, 0.001f))
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{
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glLineWidth(states.lineWidth);
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s_states.lineWidth = states.lineWidth;
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}
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if (NzNumberEquals(s_states.pointSize, states.pointSize, 0.001f))
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if (!NzNumberEquals(s_states.pointSize, states.pointSize, 0.001f))
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{
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glPointSize(states.pointSize);
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s_states.pointSize = states.pointSize;
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