SDK/LuaBinding: Fix compilation
This commit is contained in:
@@ -32,7 +32,7 @@ namespace Ndk
|
||||
/*********************************** Nz::InstancedRenderable ***********************************/
|
||||
instancedRenderable.Reset("InstancedRenderable");
|
||||
{
|
||||
instancedRenderable.BindMethod("GetMaterial", [] (Nz::LuaInstance& lua, Nz::InstancedRenderable* instance, std::size_t argumentCount) -> int
|
||||
instancedRenderable.BindMethod("GetMaterial", [] (Nz::LuaState& lua, Nz::InstancedRenderable* instance, std::size_t argumentCount) -> int
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
|
||||
switch (argCount)
|
||||
@@ -309,7 +309,7 @@ namespace Ndk
|
||||
model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
|
||||
|
||||
|
||||
model.BindMethod("SetMaterial", [] (Nz::LuaInstance& lua, Nz::Model* instance, std::size_t argumentCount) -> int
|
||||
model.BindMethod("SetMaterial", [] (Nz::LuaState& lua, Nz::Model* instance, std::size_t argumentCount) -> int
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
|
||||
switch (argCount)
|
||||
|
||||
Reference in New Issue
Block a user