SDK/LuaBinding: Fix compilation

This commit is contained in:
Lynix
2017-06-10 22:53:11 +02:00
parent 487bd64bcf
commit 9efcfb54ac

View File

@@ -32,7 +32,7 @@ namespace Ndk
/*********************************** Nz::InstancedRenderable ***********************************/
instancedRenderable.Reset("InstancedRenderable");
{
instancedRenderable.BindMethod("GetMaterial", [] (Nz::LuaInstance& lua, Nz::InstancedRenderable* instance, std::size_t argumentCount) -> int
instancedRenderable.BindMethod("GetMaterial", [] (Nz::LuaState& lua, Nz::InstancedRenderable* instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
switch (argCount)
@@ -309,7 +309,7 @@ namespace Ndk
model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
model.BindMethod("SetMaterial", [] (Nz::LuaInstance& lua, Nz::Model* instance, std::size_t argumentCount) -> int
model.BindMethod("SetMaterial", [] (Nz::LuaState& lua, Nz::Model* instance, std::size_t argumentCount) -> int
{
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
switch (argCount)