SDK/LuaBinding: Fix compilation
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@ -32,7 +32,7 @@ namespace Ndk
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/*********************************** Nz::InstancedRenderable ***********************************/
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/*********************************** Nz::InstancedRenderable ***********************************/
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instancedRenderable.Reset("InstancedRenderable");
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instancedRenderable.Reset("InstancedRenderable");
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{
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{
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instancedRenderable.BindMethod("GetMaterial", [] (Nz::LuaInstance& lua, Nz::InstancedRenderable* instance, std::size_t argumentCount) -> int
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instancedRenderable.BindMethod("GetMaterial", [] (Nz::LuaState& lua, Nz::InstancedRenderable* instance, std::size_t argumentCount) -> int
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{
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{
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std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
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std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
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switch (argCount)
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switch (argCount)
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@ -309,7 +309,7 @@ namespace Ndk
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model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
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model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
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model.BindMethod("SetMaterial", [] (Nz::LuaInstance& lua, Nz::Model* instance, std::size_t argumentCount) -> int
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model.BindMethod("SetMaterial", [] (Nz::LuaState& lua, Nz::Model* instance, std::size_t argumentCount) -> int
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{
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{
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std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
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std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
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switch (argCount)
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switch (argCount)
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