Ndk/Entity: Inlined IsValid()
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@ -80,6 +80,11 @@ namespace Ndk
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return HasComponent(index);
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}
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inline bool Entity::IsValid() const
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{
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return m_valid;
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}
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template<typename ComponentType>
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void Entity::RemoveComponent()
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{
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@ -66,11 +66,6 @@ namespace Ndk
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m_world->KillEntity(this);
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}
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bool Entity::IsValid() const
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{
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return m_valid;
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}
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void Entity::RemoveAllComponents()
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{
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for (unsigned int i = m_componentBits.FindFirst(); i != m_componentBits.npos; i = m_componentBits.FindNext(i))
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