Apply header order fix

This commit is contained in:
Jérôme Leclercq 2021-10-28 09:53:56 +02:00
parent 66206868cd
commit a02b1952c0
93 changed files with 110 additions and 104 deletions

View File

@ -8,8 +8,8 @@
#define NAZARA_CORE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Modules.hpp>
#include <Nazara/Core/ModuleBase.hpp>
#include <Nazara/Core/Modules.hpp>
#include <Nazara/Core/TypeList.hpp>
namespace Nz

View File

@ -4,8 +4,8 @@
#include <Nazara/Core/MemoryPool.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <utility>
#include <stdexcept>
#include <utility>
#include <Nazara/Core/Debug.hpp>
namespace Nz

View File

@ -201,3 +201,5 @@ namespace Nz
UpdateProjectionMatrix();
}
}
#include <Nazara/Graphics/DebugOff.hpp>

View File

@ -8,3 +8,5 @@
namespace Nz
{
}
#include <Nazara/Graphics/DebugOff.hpp>

View File

@ -40,3 +40,5 @@ namespace Nz
return m_worldInstance;
}
}
#include <Nazara/Graphics/DebugOff.hpp>

View File

@ -16,9 +16,9 @@
#include <Nazara/Renderer/RenderPass.hpp>
#include <optional>
#include <string>
#include <vector>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace Nz
{

View File

@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/FramePassAttachment.hpp>
#include <Nazara/Math/Rect.hpp>
#include <functional>
#include <limits>
#include <optional>

View File

@ -11,10 +11,10 @@
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/MaterialPassRegistry.hpp>
#include <Nazara/Graphics/TextureSamplerCache.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderPassCache.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <optional>
namespace Nz

View File

@ -8,8 +8,8 @@
#define NAZARA_GRAPHICS_VIEWERINSTANCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <memory>

View File

@ -8,8 +8,8 @@
#define NAZARA_GRAPHICS_WORLDINSTANCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <memory>

View File

@ -32,3 +32,5 @@ namespace Nz
return !ENetTimeLess(a, b);
}
}
#include <Nazara/Network/DebugOff.hpp>

View File

@ -8,10 +8,10 @@
#define NAZARA_OPENGLRENDERER_OPENGLBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
#include <vector>

View File

@ -10,12 +10,12 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <optional>
#include <variant>
#include <vector>

View File

@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFERBUILDER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
namespace Nz
{

View File

@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
namespace Nz
{

View File

@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <unordered_set>

View File

@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
namespace Nz
{

View File

@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
#include <vector>
namespace Nz

View File

@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <vector>
namespace Nz

View File

@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <vector>
namespace Nz

View File

@ -9,11 +9,11 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <memory>
#include <type_traits>

View File

@ -8,10 +8,10 @@
#define NAZARA_OPENGLRENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <memory>
namespace Nz

View File

@ -8,11 +8,11 @@
#define NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <vector>

View File

@ -8,10 +8,10 @@
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
#include <Nazara/Renderer/Texture.hpp>
namespace Nz
{

View File

@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
namespace Nz
{

View File

@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_UTILS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <optional>
#include <string>

View File

@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <string>

View File

@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_LOADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <memory>
namespace Nz

View File

@ -9,11 +9,11 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <string>
#include <type_traits>
#include <unordered_set>

View File

@ -12,8 +12,8 @@
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Angle.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <Nazara/Physics2D/Collider2D.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <functional>
#include <limits>

View File

@ -13,8 +13,8 @@
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Nazara/Physics3D/Config.hpp>
class NewtonBody;

View File

@ -8,8 +8,8 @@
#define NAZARA_PLATFORM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <Nazara/Platform/Config.hpp>
#include <Nazara/Utility/Utility.hpp>
namespace Nz
{

View File

@ -8,8 +8,8 @@
#define NAZARA_RENDERER_COMMANDPOOL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <functional>
namespace Nz

View File

@ -17,8 +17,8 @@
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <memory>

View File

@ -11,8 +11,8 @@
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <memory>
#include <variant>
#include <unordered_map>
#include <variant>
namespace Nz
{

View File

@ -11,10 +11,10 @@
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Platform/Window.hpp>
#include <Nazara/Renderer/RenderSurface.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <Nazara/Platform/Window.hpp>
#include <memory>
namespace Nz

View File

@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>

View File

@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <vector>
namespace Nz::ShaderAst

View File

@ -9,8 +9,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <vector>
namespace Nz::ShaderAst

View File

@ -8,9 +8,9 @@
#define NAZARA_SHADER_AST_EXPRESSIONTYPE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <optional>
#include <string>
#include <variant>

View File

@ -12,9 +12,9 @@
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <array>
#include <memory>

View File

@ -8,10 +8,10 @@
#define NAZARA_SHADER_SPIRVCONSTANTCACHE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <memory>
#include <optional>
#include <string>

View File

@ -8,8 +8,8 @@
#define NAZARA_SHADER_SPIRVSECTIONBASE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <string>
#include <vector>

View File

@ -9,10 +9,10 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <string>
#include <string_view>
#include <unordered_map>

View File

@ -8,10 +8,10 @@
#define NAZARA_UTILITY_FORMATS_MD5ANIMPARSER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Utility/Config.hpp>
#include <vector>
namespace Nz

View File

@ -9,8 +9,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>

View File

@ -3,8 +3,8 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Mesh.hpp>
#include <memory>
#include <Nazara/Utility/StaticMesh.hpp>
#include <memory>
#include <Nazara/Utility/Debug.hpp>
namespace Nz

View File

@ -3,8 +3,8 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Error.hpp>
#include <array>
#include <cstring>
#include <Nazara/Utility/Debug.hpp>

View File

@ -12,10 +12,10 @@
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
#include <memory>
#include <type_traits>

View File

@ -12,13 +12,13 @@
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>

View File

@ -10,8 +10,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <vector>

View File

@ -3,9 +3,9 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/VulkanRenderer/Vulkan.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz

View File

@ -9,8 +9,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
namespace Nz
{

View File

@ -8,8 +8,8 @@
#define NAZARA_WIDGETS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ModuleBase.hpp>
#include <Nazara/Core/ECS.hpp>
#include <Nazara/Core/ModuleBase.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Widgets/Config.hpp>

View File

@ -14,9 +14,9 @@
#include <Nazara/Core/File.hpp>
#include <Nazara/Core/MemoryView.hpp>
#include <Nazara/Core/Stream.hpp>
#include <FLAC/stream_decoder.h>
#include <optional>
#include <set>
#include <FLAC/stream_decoder.h>
#include <Nazara/Audio/Debug.hpp>
namespace Nz

View File

@ -6,10 +6,10 @@
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <cstdio>
#include <fcntl.h>
#include <unistd.h>
#include <sys/stat.h>
#include <cstdio>
#include <Nazara/Core/Debug.hpp>
namespace Nz

View File

@ -10,8 +10,8 @@
#include <Nazara/Prerequisites.hpp>
#include <atomic>
#include <memory>
#include <pthread.h>
#include <queue>
#include <pthread.h>
#if defined(NAZARA_PLATFORM_MACOSX)
typedef int pthread_barrierattr_t;

View File

@ -4,8 +4,8 @@
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <cinttypes>
#include <Utfcpp/utf8.h>
#include <cinttypes>
#include <Nazara/Core/Debug.hpp>
namespace Nz

View File

@ -6,8 +6,8 @@
// https://themaister.net/blog/2017/08/15/render-graphs-and-vulkan-a-deep-dive/
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <stdexcept>
#include <unordered_set>
#include <Nazara/Graphics/Debug.hpp>

View File

@ -7,8 +7,8 @@
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <Nazara/Graphics/Debug.hpp>

View File

@ -2,8 +2,8 @@
// This file is part of the "Nazara Engine - Network module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Network/Algorithm.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Network/Algorithm.hpp>
#include <cstring>
#include <Nazara/Network/Debug.hpp>

View File

@ -9,13 +9,13 @@
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/Network/NetBuffer.hpp>
#include <Nazara/Network/Posix/IpAddressImpl.hpp>
#include <cstring>
#include <poll.h>
#include <unistd.h>
#include <netinet/tcp.h>
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/uio.h>
#include <poll.h>
#include <unistd.h>
#include <cstring>
#include <Nazara/Network/Debug.hpp>
#if !defined(TCP_KEEPIDLE) && defined(TCP_KEEPALIVE)

View File

@ -7,9 +7,9 @@
#ifndef NAZARA_NETWORK_POSIX_SOCKETIMPL_HPP
#define NAZARA_NETWORK_POSIX_SOCKETIMPL_HPP
#include <Nazara/Network/SocketHandle.hpp>
#include <Nazara/Network/Enums.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Network/SocketHandle.hpp>
#define NAZARA_NETWORK_POLL_SUPPORT 1

View File

@ -6,8 +6,8 @@
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <limits>
#include <Nazara/Network/NetPacket.hpp>
#include <limits>
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <Nazara/Network/Win32/SocketImpl.hpp>

View File

@ -8,9 +8,9 @@
#define NAZARA_NETWORK_WIN32_IPADDRESSIMPL_HPP
#include <Nazara/Network/IpAddress.hpp>
#include <string>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <string>
namespace Nz
{

View File

@ -10,10 +10,10 @@
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Network/SocketHandle.hpp>
#include <Nazara/Network/Win32/SocketImpl.hpp>
#include <winsock2.h>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <winsock2.h>
namespace Nz
{

View File

@ -3,7 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
@ -14,6 +13,7 @@
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>

View File

@ -4,9 +4,9 @@
#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/OpenGLRenderer/Utils.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Utils.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <cassert>

View File

@ -4,11 +4,11 @@
#include <Nazara/OpenGLRenderer/OpenGLRenderer.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/OpenGLRenderer/DummySurface.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderSurface.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/OpenGLRenderer/DummySurface.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
#include <cassert>
#include <sstream>

View File

@ -6,8 +6,8 @@
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <Nazara/Physics2D/PhysWorld2D.hpp>
#include <Nazara/Physics2D/RigidBody2D.hpp>
#include <chipmunk/chipmunk.h>
#include <chipmunk/chipmunk_structs.h>
#include <array>

View File

@ -3,8 +3,8 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/PhysWorld2D.hpp>
#include <Nazara/Physics2D/Arbiter2D.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Physics2D/Arbiter2D.hpp>
#include <chipmunk/chipmunk.h>
#include <Nazara/Physics2D/Debug.hpp>

View File

@ -7,8 +7,8 @@
#include <Nazara/Core/ECS.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <newton/Newton.h>
#include <Nazara/Physics3D/Debug.hpp>

View File

@ -3,10 +3,10 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Platform/SDL2/IconImpl.hpp>
#include <Nazara/Platform/Debug.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Utility/Image.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/Platform/Debug.hpp>
namespace Nz
{

View File

@ -4,13 +4,13 @@
#include <Nazara/Platform/SDL2/InputImpl.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Platform/Debug.hpp>
#include <Nazara/Platform/Window.hpp>
#include <Nazara/Platform/SDL2/SDLHelper.hpp>
#include <Nazara/Platform/SDL2/WindowImpl.hpp>
#include <Nazara/Platform/Window.hpp>
#include <SDL2/SDL_keyboard.h>
#include <SDL2/SDL_keycode.h>
#include <SDL2/SDL_mouse.h>
#include <Nazara/Platform/Debug.hpp>
namespace Nz
{

View File

@ -3,11 +3,11 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Platform/SDL2/VideoModeImpl.hpp>
#include <algorithm>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Platform/Debug.hpp>
#include <Nazara/Platform/VideoMode.hpp>
#include <SDL2/SDL_video.h>
#include <algorithm>
#include <Nazara/Platform/Debug.hpp>
namespace Nz
{

View File

@ -3,8 +3,6 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Platform/SDL2/WindowImpl.hpp>
#include <cstdio>
#include <memory>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Platform/Config.hpp>

View File

@ -9,6 +9,7 @@
#ifndef NAZARA_PLATFORM_SDL2_WINDOWIMPL_HPP
#define NAZARA_PLATFORM_SDL2_WINDOWIMPL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Platform/Config.hpp>
@ -16,7 +17,6 @@
#include <Nazara/Platform/Mouse.hpp>
#include <Nazara/Platform/VideoMode.hpp>
#include <Nazara/Platform/Window.hpp>
#include <Nazara/Prerequisites.hpp>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_keyboard.h>
#include <SDL2/SDL_video.h>

View File

@ -3,9 +3,9 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Platform/VideoMode.hpp>
#include <Nazara/Platform/SDL2/VideoModeImpl.hpp>
#include <algorithm>
#include <functional>
#include <Nazara/Platform/SDL2/VideoModeImpl.hpp>
#include <Nazara/Platform/Debug.hpp>
namespace Nz

View File

@ -6,8 +6,8 @@
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
#include <Nazara/Shader/Ast/AstOptimizer.hpp>
#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
#include <Nazara/Shader/Ast/AstUtils.hpp>
#include <stdexcept>
#include <unordered_set>

View File

@ -6,9 +6,9 @@
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/Shader/SpirvSection.hpp>
#include <Nazara/Shader/SpirvExpressionLoad.hpp>
#include <Nazara/Shader/SpirvExpressionStore.hpp>
#include <Nazara/Shader/SpirvSection.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <SpirV/GLSL.std.450.h>
#include <Nazara/Shader/Debug.hpp>

View File

@ -14,9 +14,9 @@
#include <Nazara/Shader/Ast/AstOptimizer.hpp>
#include <Nazara/Shader/Ast/AstRecursiveVisitor.hpp>
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
#include <SpirV/GLSL.std.450.h>
#include <tsl/ordered_map.h>
#include <tsl/ordered_set.h>
#include <SpirV/GLSL.std.450.h>
#include <cassert>
#include <map>
#include <stdexcept>

View File

@ -28,11 +28,11 @@
#include <Nazara/Utility/Algorithm.hpp>
#include <Nazara/Utility/IndexIterator.hpp>
#include <Nazara/Utility/Joint.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <algorithm>
#include <unordered_map>
#include <Nazara/Utility/Debug.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
namespace Nz
{

View File

@ -9,8 +9,8 @@
#include <Nazara/Utility/Sequence.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <vector>
#include <unordered_map>
#include <vector>
#include <Nazara/Utility/Debug.hpp>
namespace Nz

View File

@ -3,9 +3,9 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Formats/MD5AnimLoader.hpp>
#include <Nazara/Utility/Formats/MD5AnimParser.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/Sequence.hpp>
#include <Nazara/Utility/Formats/MD5AnimParser.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz

View File

@ -3,9 +3,9 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Formats/STBSaver.hpp>
#include <Nazara/Utility/Formats/STBLoader.hpp>
#include <Nazara/Utility/Image.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/Utility/Formats/STBLoader.hpp>
#include <map>
#include <stdexcept>
#define STB_IMAGE_WRITE_IMPLEMENTATION

View File

@ -2,8 +2,8 @@
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz

View File

@ -5,14 +5,14 @@
#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanUploadPool.hpp>
#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz

View File

@ -3,9 +3,9 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderWindow.hpp>
#include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderWindow.hpp>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>

View File

@ -3,12 +3,12 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
#include <cassert>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>

View File

@ -6,8 +6,8 @@
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanSurface.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderWindow.hpp>
#include <Nazara/VulkanRenderer/VulkanSurface.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
#include <cassert>
#include <sstream>

View File

@ -7,8 +7,8 @@
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
#include <stdexcept>
#include <vma/vk_mem_alloc.h>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz

View File

@ -6,8 +6,8 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DebugUtilsMessengerEXT.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DebugUtilsMessengerEXT.hpp>
#include <sstream>
#include <Nazara/VulkanRenderer/Debug.hpp>

View File

@ -3,11 +3,11 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Widgets/BaseWidget.hpp>
#include <Nazara/Widgets/Canvas.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Widgets/Canvas.hpp>
#include <algorithm>
#include <Nazara/Widgets/Debug.hpp>