Apply header order fix

This commit is contained in:
Jérôme Leclercq
2021-10-28 09:53:56 +02:00
parent 66206868cd
commit a02b1952c0
93 changed files with 110 additions and 104 deletions

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@@ -8,8 +8,8 @@
#define NAZARA_CORE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Modules.hpp>
#include <Nazara/Core/ModuleBase.hpp>
#include <Nazara/Core/Modules.hpp>
#include <Nazara/Core/TypeList.hpp>
namespace Nz

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@@ -4,8 +4,8 @@
#include <Nazara/Core/MemoryPool.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <utility>
#include <stdexcept>
#include <utility>
#include <Nazara/Core/Debug.hpp>
namespace Nz

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@@ -201,3 +201,5 @@ namespace Nz
UpdateProjectionMatrix();
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@@ -8,3 +8,5 @@
namespace Nz
{
}
#include <Nazara/Graphics/DebugOff.hpp>

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@@ -40,3 +40,5 @@ namespace Nz
return m_worldInstance;
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@@ -16,9 +16,9 @@
#include <Nazara/Renderer/RenderPass.hpp>
#include <optional>
#include <string>
#include <vector>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace Nz
{

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/FramePassAttachment.hpp>
#include <Nazara/Math/Rect.hpp>
#include <functional>
#include <limits>
#include <optional>

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@@ -11,10 +11,10 @@
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/MaterialPassRegistry.hpp>
#include <Nazara/Graphics/TextureSamplerCache.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderPassCache.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <optional>
namespace Nz

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@@ -8,8 +8,8 @@
#define NAZARA_GRAPHICS_VIEWERINSTANCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <memory>

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@@ -8,8 +8,8 @@
#define NAZARA_GRAPHICS_WORLDINSTANCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <memory>

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@@ -32,3 +32,5 @@ namespace Nz
return !ENetTimeLess(a, b);
}
}
#include <Nazara/Network/DebugOff.hpp>

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@@ -8,10 +8,10 @@
#define NAZARA_OPENGLRENDERER_OPENGLBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
#include <vector>

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@@ -10,12 +10,12 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <optional>
#include <variant>
#include <vector>

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFERBUILDER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
namespace Nz
{

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
namespace Nz
{

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <unordered_set>

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
namespace Nz
{

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
#include <vector>
namespace Nz

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <vector>
namespace Nz

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <vector>
namespace Nz

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@@ -9,11 +9,11 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <memory>
#include <type_traits>

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@@ -8,10 +8,10 @@
#define NAZARA_OPENGLRENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <memory>
namespace Nz

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@@ -8,11 +8,11 @@
#define NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <vector>

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@@ -8,10 +8,10 @@
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
#include <Nazara/Renderer/Texture.hpp>
namespace Nz
{

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
namespace Nz
{

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_UTILS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <optional>
#include <string>

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <string>

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_LOADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <memory>
namespace Nz

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@@ -9,11 +9,11 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <string>
#include <type_traits>
#include <unordered_set>

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@@ -12,8 +12,8 @@
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Angle.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <Nazara/Physics2D/Collider2D.hpp>
#include <Nazara/Physics2D/Config.hpp>
#include <functional>
#include <limits>

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@@ -13,8 +13,8 @@
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Nazara/Physics3D/Config.hpp>
class NewtonBody;

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@@ -8,8 +8,8 @@
#define NAZARA_PLATFORM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <Nazara/Platform/Config.hpp>
#include <Nazara/Utility/Utility.hpp>
namespace Nz
{

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@@ -8,8 +8,8 @@
#define NAZARA_RENDERER_COMMANDPOOL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <functional>
namespace Nz

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@@ -17,8 +17,8 @@
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <memory>

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@@ -11,8 +11,8 @@
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <memory>
#include <variant>
#include <unordered_map>
#include <variant>
namespace Nz
{

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@@ -11,10 +11,10 @@
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Platform/Window.hpp>
#include <Nazara/Renderer/RenderSurface.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <Nazara/Platform/Window.hpp>
#include <memory>
namespace Nz

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <vector>
namespace Nz::ShaderAst

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@@ -9,8 +9,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <vector>
namespace Nz::ShaderAst

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@@ -8,9 +8,9 @@
#define NAZARA_SHADER_AST_EXPRESSIONTYPE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <optional>
#include <string>
#include <variant>

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@@ -12,9 +12,9 @@
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <array>
#include <memory>

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@@ -8,10 +8,10 @@
#define NAZARA_SHADER_SPIRVCONSTANTCACHE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <memory>
#include <optional>
#include <string>

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@@ -8,8 +8,8 @@
#define NAZARA_SHADER_SPIRVSECTIONBASE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <string>
#include <vector>

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@@ -9,10 +9,10 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <string>
#include <string_view>
#include <unordered_map>

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@@ -8,10 +8,10 @@
#define NAZARA_UTILITY_FORMATS_MD5ANIMPARSER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Utility/Config.hpp>
#include <vector>
namespace Nz

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@@ -9,8 +9,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>

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@@ -3,8 +3,8 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Mesh.hpp>
#include <memory>
#include <Nazara/Utility/StaticMesh.hpp>
#include <memory>
#include <Nazara/Utility/Debug.hpp>
namespace Nz

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@@ -3,8 +3,8 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Error.hpp>
#include <array>
#include <cstring>
#include <Nazara/Utility/Debug.hpp>

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@@ -12,10 +12,10 @@
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
#include <memory>
#include <type_traits>

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@@ -12,13 +12,13 @@
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>

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@@ -10,8 +10,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <vector>

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@@ -3,9 +3,9 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/VulkanRenderer/Vulkan.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz

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@@ -9,8 +9,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
namespace Nz
{

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@@ -8,8 +8,8 @@
#define NAZARA_WIDGETS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ModuleBase.hpp>
#include <Nazara/Core/ECS.hpp>
#include <Nazara/Core/ModuleBase.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Widgets/Config.hpp>