Apply header order fix

This commit is contained in:
Jérôme Leclercq
2021-10-28 09:53:56 +02:00
parent 66206868cd
commit a02b1952c0
93 changed files with 110 additions and 104 deletions

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@@ -8,10 +8,10 @@
#define NAZARA_OPENGLRENDERER_OPENGLBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
#include <vector>

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@@ -10,12 +10,12 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <optional>
#include <variant>
#include <vector>

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFERBUILDER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
namespace Nz
{

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/Renderer/CommandPool.hpp>
namespace Nz
{

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <unordered_set>

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLFRAMEBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
namespace Nz
{

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
#include <vector>
namespace Nz

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <vector>
namespace Nz

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <vector>
namespace Nz

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@@ -9,11 +9,11 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <memory>
#include <type_traits>

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@@ -8,10 +8,10 @@
#define NAZARA_OPENGLRENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <memory>
namespace Nz

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@@ -8,11 +8,11 @@
#define NAZARA_OPENGLRENDERER_OPENGLSHADERMODULE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <vector>

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@@ -8,10 +8,10 @@
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
#include <Nazara/Renderer/Texture.hpp>
namespace Nz
{

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURESAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
namespace Nz
{

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@@ -8,9 +8,9 @@
#define NAZARA_OPENGLRENDERER_UTILS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <optional>
#include <string>

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <string>

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@@ -8,8 +8,8 @@
#define NAZARA_OPENGLRENDERER_WRAPPER_LOADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <memory>
namespace Nz

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@@ -9,11 +9,11 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <string>
#include <type_traits>
#include <unordered_set>