Apply header order fix

This commit is contained in:
Jérôme Leclercq
2021-10-28 09:53:56 +02:00
parent 66206868cd
commit a02b1952c0
93 changed files with 110 additions and 104 deletions

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@@ -9,9 +9,9 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
#include <Nazara/Shader/Ast/AstStatementVisitor.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <vector>
namespace Nz::ShaderAst

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@@ -9,8 +9,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/AstExpressionVisitor.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <vector>
namespace Nz::ShaderAst

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@@ -8,9 +8,9 @@
#define NAZARA_SHADER_AST_EXPRESSIONTYPE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <optional>
#include <string>
#include <variant>

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@@ -12,9 +12,9 @@
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/Attribute.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <array>
#include <memory>

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@@ -8,10 +8,10 @@
#define NAZARA_SHADER_SPIRVCONSTANTCACHE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/Ast/ExpressionType.hpp>
#include <memory>
#include <optional>
#include <string>

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@@ -8,8 +8,8 @@
#define NAZARA_SHADER_SPIRVSECTIONBASE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <Nazara/Shader/SpirvData.hpp>
#include <Nazara/Shader/Ast/Enums.hpp>
#include <string>
#include <vector>

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@@ -9,10 +9,10 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <string>
#include <string_view>
#include <unordered_map>