Shader: Remove ShaderNode::GetExpressionType (replaced by visitor) and minor stuff
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERASTUTILS_HPP
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#define NAZARA_SHADERASTUTILS_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderEnums.hpp>
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#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
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#include <vector>
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namespace Nz
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{
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class ShaderAst;
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class NAZARA_SHADER_API ShaderAstValueCategory final : public ShaderAstVisitorExcept
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{
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public:
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ShaderAstValueCategory() = default;
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ShaderAstValueCategory(const ShaderAstValueCategory&) = delete;
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ShaderAstValueCategory(ShaderAstValueCategory&&) = delete;
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~ShaderAstValueCategory() = default;
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ShaderNodes::ExpressionCategory GetExpressionCategory(const ShaderNodes::ExpressionPtr& expression);
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ShaderAstValueCategory& operator=(const ShaderAstValueCategory&) = delete;
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ShaderAstValueCategory& operator=(ShaderAstValueCategory&&) = delete;
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private:
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using ShaderAstVisitorExcept::Visit;
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::AssignOp& node) override;
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void Visit(ShaderNodes::BinaryOp& node) override;
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void Visit(ShaderNodes::Cast& node) override;
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void Visit(ShaderNodes::ConditionalExpression& node) override;
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void Visit(ShaderNodes::Constant& node) override;
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::IntrinsicCall& node) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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ShaderNodes::ExpressionCategory m_expressionCategory;
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};
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inline ShaderNodes::ExpressionCategory GetExpressionCategory(const ShaderNodes::ExpressionPtr& expression);
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}
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#include <Nazara/Shader/ShaderAstUtils.inl>
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#endif
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@ -0,0 +1,17 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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ShaderNodes::ExpressionCategory GetExpressionCategory(const ShaderNodes::ExpressionPtr& expression)
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{
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ShaderAstValueCategory visitor;
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return visitor.GetExpressionCategory(expression);
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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@ -17,6 +17,7 @@
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#include <Nazara/Shader/ShaderExpressionType.hpp>
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#include <Nazara/Shader/ShaderVariables.hpp>
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#include <array>
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#include <memory>
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#include <optional>
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#include <string>
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@ -55,12 +56,11 @@ namespace Nz
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using ExpressionPtr = std::shared_ptr<Expression>;
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class NAZARA_SHADER_API Expression : public Node
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class NAZARA_SHADER_API Expression : public Node, public std::enable_shared_from_this<Expression>
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{
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public:
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inline Expression(NodeType type);
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virtual ExpressionCategory GetExpressionCategory() const;
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virtual ShaderExpressionType GetExpressionType() const = 0;
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};
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@ -68,7 +68,7 @@ namespace Nz
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using StatementPtr = std::shared_ptr<Statement>;
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class NAZARA_SHADER_API Statement : public Node
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class NAZARA_SHADER_API Statement : public Node, public std::enable_shared_from_this<Statement>
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{
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public:
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inline Statement(NodeType type);
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@ -136,7 +136,6 @@ namespace Nz
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{
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inline Identifier();
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ExpressionCategory GetExpressionCategory() const override;
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ShaderExpressionType GetExpressionType() const override;
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void Visit(ShaderAstVisitor& visitor) override;
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@ -149,7 +148,6 @@ namespace Nz
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{
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inline AccessMember();
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ExpressionCategory GetExpressionCategory() const override;
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ShaderExpressionType GetExpressionType() const override;
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void Visit(ShaderAstVisitor& visitor) override;
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@ -265,7 +263,6 @@ namespace Nz
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{
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inline SwizzleOp();
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ExpressionCategory GetExpressionCategory() const override;
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ShaderExpressionType GetExpressionType() const override;
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void Visit(ShaderAstVisitor& visitor) override;
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@ -8,6 +8,7 @@
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#include <Nazara/Math/Algorithm.hpp>
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#include <Nazara/Shader/ShaderBuilder.hpp>
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <Nazara/Shader/ShaderAstValidator.hpp>
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#include <stdexcept>
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#include <Nazara/Shader/Debug.hpp>
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@ -349,7 +350,7 @@ namespace Nz
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void GlslWriter::Visit(ShaderNodes::ExpressionPtr& expr, bool encloseIfRequired)
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{
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bool enclose = encloseIfRequired && (expr->GetExpressionCategory() != ShaderNodes::ExpressionCategory::LValue);
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bool enclose = encloseIfRequired && (GetExpressionCategory(expr) != ShaderNodes::ExpressionCategory::LValue);
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if (enclose)
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Append("(");
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@ -461,7 +462,6 @@ namespace Nz
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Append(")");
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}
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void GlslWriter::Visit(ShaderNodes::ConditionalExpression& node)
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{
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std::size_t conditionIndex = m_context.shader->FindConditionByName(node.conditionName);
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@ -0,0 +1,73 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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ShaderNodes::ExpressionCategory ShaderAstValueCategory::GetExpressionCategory(const ShaderNodes::ExpressionPtr& expression)
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{
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Visit(expression);
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return m_expressionCategory;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::AccessMember& node)
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{
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Visit(node.structExpr);
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::AssignOp& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::BinaryOp& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::Cast& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::ConditionalExpression& node)
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{
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Visit(node.truePath);
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ShaderNodes::ExpressionCategory trueExprCategory = m_expressionCategory;
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Visit(node.falsePath);
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ShaderNodes::ExpressionCategory falseExprCategory = m_expressionCategory;
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if (trueExprCategory == ShaderNodes::ExpressionCategory::RValue || falseExprCategory == ShaderNodes::ExpressionCategory::RValue)
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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else
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m_expressionCategory = ShaderNodes::ExpressionCategory::LValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::Constant& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::Identifier& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::LValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::IntrinsicCall& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::Sample2D& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::SwizzleOp& node)
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{
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Visit(node.expression);
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}
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}
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@ -5,6 +5,7 @@
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#include <Nazara/Shader/ShaderAstValidator.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Shader/ShaderAst.hpp>
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <Nazara/Shader/ShaderVariables.hpp>
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#include <vector>
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#include <Nazara/Shader/Debug.hpp>
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@ -126,7 +127,7 @@ namespace Nz
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MandatoryNode(node.right);
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TypeMustMatch(node.left, node.right);
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if (node.left->GetExpressionCategory() != ShaderNodes::ExpressionCategory::LValue)
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if (GetExpressionCategory(node.left) != ShaderNodes::ExpressionCategory::LValue)
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throw AstError { "Assignation is only possible with a l-value" };
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ShaderAstRecursiveVisitor::Visit(node);
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@ -221,7 +222,10 @@ namespace Nz
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{
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for (const auto& condStatement : node.condStatements)
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{
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MandatoryNode(condStatement.condition);
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const ShaderExpressionType& condType = MandatoryExpr(condStatement.condition)->GetExpressionType();
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if (!IsBasicType(condType) || std::get<ShaderNodes::BasicType>(condType) != ShaderNodes::BasicType::Boolean)
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throw AstError{ "if expression must resolve to boolean type" };
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MandatoryNode(condStatement.statement);
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}
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@ -13,11 +13,6 @@ namespace Nz::ShaderNodes
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{
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Node::~Node() = default;
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ExpressionCategory Expression::GetExpressionCategory() const
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{
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return ExpressionCategory::RValue;
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}
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void ExpressionStatement::Visit(ShaderAstVisitor& visitor)
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{
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visitor.Visit(*this);
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@ -48,11 +43,6 @@ namespace Nz::ShaderNodes
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}
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ExpressionCategory Identifier::GetExpressionCategory() const
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{
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return ExpressionCategory::LValue;
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}
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ShaderExpressionType Identifier::GetExpressionType() const
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{
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assert(var);
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@ -64,11 +54,6 @@ namespace Nz::ShaderNodes
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visitor.Visit(*this);
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}
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ExpressionCategory AccessMember::GetExpressionCategory() const
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{
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return structExpr->GetExpressionCategory();
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}
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ShaderExpressionType AccessMember::GetExpressionType() const
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{
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return exprType;
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@ -231,11 +216,6 @@ namespace Nz::ShaderNodes
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}
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ExpressionCategory SwizzleOp::GetExpressionCategory() const
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{
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return expression->GetExpressionCategory();
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}
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ShaderExpressionType SwizzleOp::GetExpressionType() const
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{
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const ShaderExpressionType& exprType = expression->GetExpressionType();
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@ -13,7 +13,7 @@ namespace Nz
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namespace
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{
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template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
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template<class... Ts> overloaded(Ts...)->overloaded<Ts...>;
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template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
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}
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UInt32 SpirvExpressionLoad::Evaluate(ShaderNodes::Expression& node)
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@ -531,7 +531,7 @@ Nz::ShaderNodes::StatementPtr ShaderGraph::ToAst()
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auto expression = std::static_pointer_cast<Nz::ShaderNodes::Expression>(astNode);
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Nz::ShaderNodes::ExpressionPtr varExpression;
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if (expression->GetExpressionCategory() == Nz::ShaderNodes::ExpressionCategory::RValue)
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if (Nz::GetExpressionCategory(expression) == Nz::ShaderNodes::ExpressionCategory::RValue)
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{
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std::string name;
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if (variableName.empty())
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