Shader: Remove ShaderNode::GetExpressionType (replaced by visitor) and minor stuff
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73
src/Nazara/Shader/ShaderAstUtils.cpp
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73
src/Nazara/Shader/ShaderAstUtils.cpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/ShaderAstUtils.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz
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{
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ShaderNodes::ExpressionCategory ShaderAstValueCategory::GetExpressionCategory(const ShaderNodes::ExpressionPtr& expression)
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{
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Visit(expression);
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return m_expressionCategory;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::AccessMember& node)
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{
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Visit(node.structExpr);
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::AssignOp& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::BinaryOp& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::Cast& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::ConditionalExpression& node)
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{
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Visit(node.truePath);
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ShaderNodes::ExpressionCategory trueExprCategory = m_expressionCategory;
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Visit(node.falsePath);
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ShaderNodes::ExpressionCategory falseExprCategory = m_expressionCategory;
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if (trueExprCategory == ShaderNodes::ExpressionCategory::RValue || falseExprCategory == ShaderNodes::ExpressionCategory::RValue)
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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else
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m_expressionCategory = ShaderNodes::ExpressionCategory::LValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::Constant& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::Identifier& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::LValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::IntrinsicCall& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::Sample2D& node)
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{
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m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
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}
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void ShaderAstValueCategory::Visit(ShaderNodes::SwizzleOp& node)
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{
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Visit(node.expression);
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}
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}
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