Shader: Remove ShaderNode::GetExpressionType (replaced by visitor) and minor stuff

This commit is contained in:
Jérôme Leclercq
2021-01-14 22:01:53 +01:00
parent 00ac6e8a0a
commit a037eef4c9
9 changed files with 157 additions and 32 deletions

View File

@@ -0,0 +1,73 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/ShaderAstUtils.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
{
ShaderNodes::ExpressionCategory ShaderAstValueCategory::GetExpressionCategory(const ShaderNodes::ExpressionPtr& expression)
{
Visit(expression);
return m_expressionCategory;
}
void ShaderAstValueCategory::Visit(ShaderNodes::AccessMember& node)
{
Visit(node.structExpr);
}
void ShaderAstValueCategory::Visit(ShaderNodes::AssignOp& node)
{
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(ShaderNodes::BinaryOp& node)
{
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(ShaderNodes::Cast& node)
{
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(ShaderNodes::ConditionalExpression& node)
{
Visit(node.truePath);
ShaderNodes::ExpressionCategory trueExprCategory = m_expressionCategory;
Visit(node.falsePath);
ShaderNodes::ExpressionCategory falseExprCategory = m_expressionCategory;
if (trueExprCategory == ShaderNodes::ExpressionCategory::RValue || falseExprCategory == ShaderNodes::ExpressionCategory::RValue)
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
else
m_expressionCategory = ShaderNodes::ExpressionCategory::LValue;
}
void ShaderAstValueCategory::Visit(ShaderNodes::Constant& node)
{
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(ShaderNodes::Identifier& node)
{
m_expressionCategory = ShaderNodes::ExpressionCategory::LValue;
}
void ShaderAstValueCategory::Visit(ShaderNodes::IntrinsicCall& node)
{
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(ShaderNodes::Sample2D& node)
{
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(ShaderNodes::SwizzleOp& node)
{
Visit(node.expression);
}
}