Graphics/FrameGraph: Fix texture 2D array reuse

This commit is contained in:
SirLynix
2023-09-06 13:14:17 +02:00
committed by Jérôme Leclercq
parent e10f15243d
commit a08850946a
2 changed files with 2 additions and 2 deletions

View File

@@ -59,7 +59,7 @@ namespace Nz
struct AttachmentArray : FramePassAttachment
{
std::size_t layerCount;
unsigned int layerCount;
};
struct AttachmentCube : FramePassAttachment