Graphics/FrameGraph: Fix texture 2D array reuse
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committed by
Jérôme Leclercq
parent
e10f15243d
commit
a08850946a
@@ -1057,7 +1057,7 @@ namespace Nz
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data.layerCount != attachmentData.layerCount)
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continue;
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m_pending.textureCubePool.erase(it);
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m_pending.texture2DArrayPool.erase(it);
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m_pending.attachmentToTextures.emplace(attachmentIndex, textureId);
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if (!attachmentData.name.empty() && data.name != attachmentData.name)
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