Rework Serialization functions

add name and handle more types
This commit is contained in:
SweetId
2024-03-05 17:26:07 -05:00
parent 055634e77c
commit a0f2b128d7
28 changed files with 645 additions and 336 deletions

View File

@@ -758,16 +758,16 @@ namespace Nz
template<typename T>
bool Serialize(SerializationContext& context, const Vector4<T>& vector, TypeTag<Vector4<T>>)
{
if (!Serialize(context, vector.x))
if (!Serialize(context, "x", vector.x))
return false;
if (!Serialize(context, vector.y))
if (!Serialize(context, "y", vector.y))
return false;
if (!Serialize(context, vector.z))
if (!Serialize(context, "z", vector.z))
return false;
if (!Serialize(context, vector.w))
if (!Serialize(context, "w", vector.w))
return false;
return true;
@@ -783,16 +783,16 @@ namespace Nz
template<typename T>
bool Unserialize(SerializationContext& context, Vector4<T>* vector, TypeTag<Vector4<T>>)
{
if (!Unserialize(context, &vector->x))
if (!Unserialize(context, "x", &vector->x))
return false;
if (!Unserialize(context, &vector->y))
if (!Unserialize(context, "y", &vector->y))
return false;
if (!Unserialize(context, &vector->z))
if (!Unserialize(context, "z", &vector->z))
return false;
if (!Unserialize(context, &vector->w))
if (!Unserialize(context, "w", &vector->w))
return false;
return true;