Physics3D/RigidBody3D: Fix collisions after setting null collider

This commit is contained in:
SirLynix 2024-02-25 18:27:47 +01:00
parent 7f5f7668ec
commit 055634e77c
1 changed files with 3 additions and 0 deletions

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@ -205,7 +205,10 @@ namespace Nz
const JPH::Shape* shape;
m_geom = std::move(geom);
if (m_geom)
{
m_body->SetIsSensor(false);
shape = m_geom->GetShapeSettings()->Create().Get();
}
else
{
m_body->SetIsSensor(true);