Merge remote-tracking branch 'origin/Scene-Update'
Former-commit-id: 4185e7a826476d3d5b4275b3900fe695bd791f3a
This commit is contained in:
@@ -18,17 +18,19 @@ struct NzLightUniforms;
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class NAZARA_API NzLight : public NzSceneNode
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{
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public:
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NzLight(nzLightType type);
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NzLight(nzLightType type = nzLightType_Point);
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NzLight(const NzLight& light);
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~NzLight() = default;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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NzLight* Clone() const;
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NzLight* Create() const;
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void Enable(const NzShader* shader, const NzLightUniforms& uniforms, int offset = 0) const;
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float GetAmbientFactor() const;
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float GetAttenuation() const;
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const NzBoundingVolumef& GetBoundingVolume() const;
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NzColor GetColor() const;
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float GetDiffuseFactor() const;
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float GetInnerAngle() const;
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@@ -54,15 +56,13 @@ class NAZARA_API NzLight : public NzSceneNode
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private:
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bool FrustumCull(const NzFrustumf& frustum) const override;
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void InvalidateNode() override;
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void MakeBoundingVolume() const override;
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void Register() override;
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void Unregister() override;
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void UpdateBoundingVolume() const;
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nzLightType m_type;
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mutable NzBoundingVolumef m_boundingVolume;
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NzColor m_color;
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mutable bool m_boundingVolumeUpdated;
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float m_ambientFactor;
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float m_attenuation;
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float m_diffuseFactor;
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