Merge remote-tracking branch 'origin/Scene-Update'
Former-commit-id: 4185e7a826476d3d5b4275b3900fe695bd791f3a
This commit is contained in:
@@ -3,28 +3,26 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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#include <cstring>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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NzSprite::NzSprite() :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f),
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m_boundingVolumeUpdated(true),
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m_verticesUpdated(false)
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{
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SetDefaultMaterial();
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}
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NzSprite::NzSprite(NzTexture* texture) :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f),
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m_boundingVolumeUpdated(false),
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m_verticesUpdated(false)
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{
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SetTexture(texture, true);
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@@ -32,13 +30,11 @@ m_verticesUpdated(false)
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NzSprite::NzSprite(const NzSprite& sprite) :
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NzSceneNode(sprite),
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m_boundingVolume(sprite.m_boundingVolume),
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m_color(sprite.m_color),
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m_material(sprite.m_material),
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m_textureCoords(sprite.m_textureCoords),
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m_size(sprite.m_size),
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m_vertices(sprite.m_vertices),
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m_boundingVolumeUpdated(sprite.m_boundingVolumeUpdated),
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m_verticesUpdated(sprite.m_verticesUpdated)
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{
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SetParent(sprite.GetParent());
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@@ -52,12 +48,14 @@ void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
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renderQueue->AddSprites(m_material, m_vertices, 1);
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}
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const NzBoundingVolumef& NzSprite::GetBoundingVolume() const
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NzSprite* NzSprite::Clone() const
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{
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if (!m_boundingVolumeUpdated)
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UpdateBoundingVolume();
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return new NzSprite(*this);
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}
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return m_boundingVolume;
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NzSprite* NzSprite::Create() const
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{
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return new NzSprite;
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}
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const NzColor& NzSprite::GetColor() const
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@@ -189,7 +187,6 @@ NzSprite& NzSprite::operator=(const NzSprite& sprite)
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m_size = sprite.m_size;
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// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
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m_boundingVolumeUpdated = false;
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m_verticesUpdated = false;
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return *this;
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@@ -199,7 +196,6 @@ void NzSprite::InvalidateNode()
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{
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NzSceneNode::InvalidateNode();
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m_boundingVolumeUpdated = false;
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m_verticesUpdated = false;
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}
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@@ -213,21 +209,12 @@ void NzSprite::Unregister()
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{
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}
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void NzSprite::UpdateBoundingVolume() const
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void NzSprite::MakeBoundingVolume() const
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{
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if (m_boundingVolume.IsNull())
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{
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NzVector3f down = m_scene->GetDown();
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NzVector3f right = m_scene->GetRight();
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NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
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NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
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m_boundingVolume.Set(NzVector3f(0.f), m_size.x*right + m_size.y*down);
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}
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if (!m_transformMatrixUpdated)
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UpdateTransformMatrix();
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m_boundingVolume.Update(m_transformMatrix);
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m_boundingVolumeUpdated = true;
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m_boundingVolume.Set(NzVector3f(0.f), m_size.x*right + m_size.y*down);
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}
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void NzSprite::UpdateVertices() const
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@@ -235,8 +222,8 @@ void NzSprite::UpdateVertices() const
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if (!m_transformMatrixUpdated)
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UpdateTransformMatrix();
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NzVector3f down = m_scene->GetDown();
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NzVector3f right = m_scene->GetRight();
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NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
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NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
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m_vertices[0].color = m_color;
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m_vertices[0].position = m_transformMatrix.Transform(NzVector3f(0.f));
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