@@ -31,6 +31,9 @@ namespace Nz
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std::size_t spriteCount = 0;
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std::size_t spriteCount = 0;
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for (const Layer& layer : m_layers)
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for (const Layer& layer : m_layers)
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{
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{
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if (layer.tiles.empty())
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continue;
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renderQueue->AddSprites(instanceData.renderOrder, GetMaterial(matCount++), &vertices[4 * spriteCount], layer.tiles.size(), scissorRect);
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renderQueue->AddSprites(instanceData.renderOrder, GetMaterial(matCount++), &vertices[4 * spriteCount], layer.tiles.size(), scissorRect);
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spriteCount += layer.tiles.size();
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spriteCount += layer.tiles.size();
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