Fix empty tilemap (#198)

* Fix empty tilemap

* Yay
This commit is contained in:
larnin
2019-02-13 01:02:57 +01:00
committed by Jérôme Leclercq
parent 54fb983f9e
commit a18dbf6bc4

View File

@@ -31,6 +31,9 @@ namespace Nz
std::size_t spriteCount = 0;
for (const Layer& layer : m_layers)
{
if (layer.tiles.empty())
continue;
renderQueue->AddSprites(instanceData.renderOrder, GetMaterial(matCount++), &vertices[4 * spriteCount], layer.tiles.size(), scissorRect);
spriteCount += layer.tiles.size();