Merge branch 'master' into automatic-file-fix
This commit is contained in:
@@ -152,6 +152,20 @@ namespace Nz
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std::move(defaultValues)
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});
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// Common data
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settings.textures.push_back({
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3,
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"TextureOverlay",
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ImageType::E2D
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});
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settings.sharedUniformBlocks.push_back(PredefinedInstanceData::GetUniformBlock(4, ShaderStageType::Vertex));
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settings.sharedUniformBlocks.push_back(PredefinedViewerData::GetUniformBlock(5, ShaderStageType_All));
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settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::InstanceDataUbo)] = 4;
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settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::OverlayTexture)] = 3;
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settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::ViewerDataUbo)] = 5;
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settings.shaders = std::move(uberShaders);
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for (std::shared_ptr<UberShader> uberShader : settings.shaders)
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@@ -9,7 +9,7 @@ namespace Nz
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{
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ElementRenderer::~ElementRenderer() = default;
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void ElementRenderer::Prepare(ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/, const Pointer<const RenderElement>* /*elements*/, std::size_t /*elementCount*/)
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void ElementRenderer::Prepare(const ViewerInstance& /*viewerInstance*/, ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/, const Pointer<const RenderElement>* /*elements*/, std::size_t /*elementCount*/)
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{
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}
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@@ -61,21 +61,21 @@ namespace Nz
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{
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if (newMaterial)
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{
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if (MaterialPass* pass = newMaterial->GetPass(m_depthPassIndex))
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RegisterMaterialPass(pass);
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if (const auto& pass = newMaterial->GetPass(m_depthPassIndex))
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RegisterMaterialPass(pass.get());
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if (MaterialPass* pass = newMaterial->GetPass(m_forwardPassIndex))
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RegisterMaterialPass(pass);
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if (const auto& pass = newMaterial->GetPass(m_forwardPassIndex))
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RegisterMaterialPass(pass.get());
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}
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const auto& prevMaterial = instancedRenderable->GetMaterial(materialIndex);
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if (prevMaterial)
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{
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if (MaterialPass* pass = prevMaterial->GetPass(m_depthPassIndex))
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UnregisterMaterialPass(pass);
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if (const auto& pass = prevMaterial->GetPass(m_depthPassIndex))
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UnregisterMaterialPass(pass.get());
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if (MaterialPass* pass = prevMaterial->GetPass(m_forwardPassIndex))
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UnregisterMaterialPass(pass);
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if (const auto& pass = prevMaterial->GetPass(m_forwardPassIndex))
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UnregisterMaterialPass(pass.get());
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}
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for (auto&& [viewer, viewerData] : m_viewers)
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@@ -90,11 +90,11 @@ namespace Nz
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{
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if (Material* mat = instancedRenderable->GetMaterial(i).get())
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{
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if (MaterialPass* pass = mat->GetPass(m_depthPassIndex))
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RegisterMaterialPass(pass);
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if (const auto& pass = mat->GetPass(m_depthPassIndex))
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RegisterMaterialPass(pass.get());
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if (MaterialPass* pass = mat->GetPass(m_forwardPassIndex))
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RegisterMaterialPass(pass);
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if (const auto& pass = mat->GetPass(m_forwardPassIndex))
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RegisterMaterialPass(pass.get());
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}
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}
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@@ -157,7 +157,7 @@ namespace Nz
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{
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viewerData.rebuildDepthPrepass = true;
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viewerData.rebuildForwardPass = true;
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prepare = true;
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viewerData.prepare = true;
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}
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}
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}
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@@ -215,7 +215,7 @@ namespace Nz
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{
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viewerData.rebuildDepthPrepass = true;
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viewerData.rebuildForwardPass = true;
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prepare = true;
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viewerData.prepare = true;
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viewerData.visibilityHash = visibilityHash;
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}
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@@ -264,46 +264,42 @@ namespace Nz
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});
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}
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if (prepare)
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for (auto&& [viewer, viewerData] : m_viewers)
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{
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if (!viewerData.prepare)
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continue;
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for (std::size_t i = 0; i < m_elementRenderers.size(); ++i)
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{
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auto& elementRendererPtr = m_elementRenderers[i];
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for (auto&& [_, viewerData] : m_viewers)
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if (i >= viewerData.elementRendererData.size() || !viewerData.elementRendererData[i])
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{
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if (i >= viewerData.elementRendererData.size() || !viewerData.elementRendererData[i])
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{
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if (i >= viewerData.elementRendererData.size())
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viewerData.elementRendererData.resize(i + 1);
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if (i >= viewerData.elementRendererData.size())
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viewerData.elementRendererData.resize(i + 1);
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viewerData.elementRendererData[i] = elementRendererPtr->InstanciateData();
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}
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if (elementRendererPtr)
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elementRendererPtr->Reset(*viewerData.elementRendererData[i], renderFrame);
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viewerData.elementRendererData[i] = elementRendererPtr->InstanciateData();
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}
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if (elementRendererPtr)
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elementRendererPtr->Reset(*viewerData.elementRendererData[i], renderFrame);
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}
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for (auto&& [_, viewerData] : m_viewers)
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auto& rendererData = viewerData.elementRendererData;
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const auto& viewerInstance = viewer->GetViewerInstance();
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ProcessRenderQueue(viewerData.depthPrepassRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
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{
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auto& rendererData = viewerData.elementRendererData;
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ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
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elementRenderer.Prepare(viewerInstance, *rendererData[elementType], renderFrame, elements, elementCount);
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});
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ProcessRenderQueue(viewerData.depthPrepassRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
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{
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ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
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elementRenderer.Prepare(*rendererData[elementType], renderFrame, elements, elementCount);
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});
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ProcessRenderQueue(viewerData.forwardRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
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{
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ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
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elementRenderer.Prepare(*rendererData[elementType], renderFrame, elements, elementCount);
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});
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viewerData.rebuildForwardPass = true;
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viewerData.rebuildDepthPrepass = true;
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}
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ProcessRenderQueue(viewerData.forwardRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
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{
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ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
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elementRenderer.Prepare(viewerInstance, *rendererData[elementType], renderFrame, elements, elementCount);
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});
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}
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if (m_bakedFrameGraph.Resize(renderFrame))
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@@ -335,6 +331,7 @@ namespace Nz
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{
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viewerData.rebuildForwardPass = false;
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viewerData.rebuildDepthPrepass = false;
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viewerData.prepare = false;
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const RenderTarget& renderTarget = viewer->GetRenderTarget();
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Recti renderRegion(0, 0, frameSize.x, frameSize.y);
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@@ -388,17 +385,17 @@ namespace Nz
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else
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{
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m_removedWorldInstances.insert(worldInstance);
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m_renderables.erase(instanceIt);;
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m_renderables.erase(instanceIt);
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}
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std::size_t matCount = instancedRenderable->GetMaterialCount();
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for (std::size_t i = 0; i < matCount; ++i)
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{
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if (MaterialPass* pass = instancedRenderable->GetMaterial(i)->GetPass(m_depthPassIndex))
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UnregisterMaterialPass(pass);
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if (const auto& pass = instancedRenderable->GetMaterial(i)->GetPass(m_depthPassIndex))
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UnregisterMaterialPass(pass.get());
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if (MaterialPass* pass = instancedRenderable->GetMaterial(i)->GetPass(m_forwardPassIndex))
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UnregisterMaterialPass(pass);
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if (const auto& pass = instancedRenderable->GetMaterial(i)->GetPass(m_forwardPassIndex))
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UnregisterMaterialPass(pass.get());
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}
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for (auto&& [viewer, viewerData] : m_viewers)
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@@ -454,12 +451,12 @@ namespace Nz
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builder.SetScissor(viewport);
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builder.SetViewport(viewport);
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builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding());
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const auto& viewerInstance = viewer->GetViewerInstance();
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ProcessRenderQueue(viewerData.depthPrepassRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
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{
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ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
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elementRenderer.Render(*viewerData.elementRendererData[elementType], builder, elements, elementCount);
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elementRenderer.Render(viewerInstance, *viewerData.elementRendererData[elementType], builder, elements, elementCount);
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});
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});
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@@ -486,12 +483,12 @@ namespace Nz
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builder.SetScissor(viewport);
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builder.SetViewport(viewport);
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builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding());
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const auto& viewerInstance = viewer->GetViewerInstance();
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ProcessRenderQueue(viewerData.forwardRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
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{
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ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
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elementRenderer.Render(*viewerData.elementRendererData[elementType], builder, elements, elementCount);
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elementRenderer.Render(viewerInstance , *viewerData.elementRendererData[elementType], builder, elements, elementCount);
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});
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});
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}
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@@ -67,13 +67,6 @@ namespace Nz
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MaterialPipeline::Initialize();
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RenderPipelineLayoutInfo referenceLayoutInfo;
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FillDrawDataPipelineLayout(referenceLayoutInfo);
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FillViewerPipelineLayout(referenceLayoutInfo);
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FillWorldPipelineLayout(referenceLayoutInfo);
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m_referencePipelineLayout = m_renderDevice->InstantiateRenderPipelineLayout(std::move(referenceLayoutInfo));
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BuildDefaultTextures();
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BuildFullscreenVertexBuffer();
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BuildBlitPipeline();
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@@ -117,7 +110,7 @@ namespace Nz
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m_fullscreenVertexDeclaration.reset();
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m_blitPipeline.reset();
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m_blitPipelineLayout.reset();
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m_defaultTextures.whiteTexture2d.reset();
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m_defaultTextures.whiteTextures.fill(nullptr);
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}
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void Graphics::FillDrawDataPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set)
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@@ -191,10 +184,15 @@ namespace Nz
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texInfo.pixelFormat = PixelFormat::L8;
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texInfo.type = ImageType::E2D;
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std::array<UInt8, 4> texData = { 0xFF, 0xFF, 0xFF, 0xFF };
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std::array<UInt8, 6> whitePixels = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
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m_defaultTextures.whiteTexture2d = m_renderDevice->InstantiateTexture(texInfo);
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m_defaultTextures.whiteTexture2d->Update(texData.data());
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for (std::size_t i = 0; i < ImageTypeCount; ++i)
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{
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texInfo.type = static_cast<ImageType>(i);
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m_defaultTextures.whiteTextures[i] = m_renderDevice->InstantiateTexture(texInfo);
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m_defaultTextures.whiteTextures[i]->Update(whitePixels.data());
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}
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}
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}
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@@ -29,8 +29,7 @@ namespace Nz
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||||
MaterialPass::MaterialPass(std::shared_ptr<const MaterialSettings> settings) :
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||||
m_settings(std::move(settings)),
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m_forceCommandBufferRegeneration(false),
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m_pipelineUpdated(false),
|
||||
m_shaderBindingUpdated(false)
|
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m_pipelineUpdated(false)
|
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{
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m_pipelineInfo.settings = m_settings;
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@@ -44,14 +43,14 @@ namespace Nz
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const auto& textureSettings = m_settings->GetTextures();
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||||
const auto& uboSettings = m_settings->GetUniformBlocks();
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||||
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||||
m_textures.resize(m_settings->GetTextures().size());
|
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m_textures.resize(textureSettings.size());
|
||||
|
||||
m_uniformBuffers.reserve(m_settings->GetUniformBlocks().size());
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for (const auto& uniformBufferInfo : m_settings->GetUniformBlocks())
|
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m_uniformBuffers.reserve(uboSettings.size());
|
||||
for (const auto& uniformBufferInfo : uboSettings)
|
||||
{
|
||||
auto& uniformBuffer = m_uniformBuffers.emplace_back();
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||||
|
||||
uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(Nz::BufferType::Uniform);
|
||||
uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
|
||||
if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage::Dynamic))
|
||||
throw std::runtime_error("failed to initialize UBO memory");
|
||||
|
||||
@@ -60,20 +59,60 @@ namespace Nz
|
||||
uniformBuffer.data.resize(uniformBufferInfo.blockSize);
|
||||
std::memcpy(uniformBuffer.data.data(), uniformBufferInfo.defaultValues.data(), uniformBufferInfo.defaultValues.size());
|
||||
}
|
||||
}
|
||||
|
||||
UpdateShaderBinding();
|
||||
void MaterialPass::FillShaderBinding(std::vector<ShaderBinding::Binding>& bindings) const
|
||||
{
|
||||
const auto& textureSettings = m_settings->GetTextures();
|
||||
const auto& uboSettings = m_settings->GetUniformBlocks();
|
||||
|
||||
// Textures
|
||||
for (std::size_t i = 0; i < m_textures.size(); ++i)
|
||||
{
|
||||
const auto& textureSetting = textureSettings[i];
|
||||
const auto& textureSlot = m_textures[i];
|
||||
|
||||
if (!textureSlot.sampler)
|
||||
{
|
||||
TextureSamplerCache& samplerCache = Graphics::Instance()->GetSamplerCache();
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||||
textureSlot.sampler = samplerCache.Get(textureSlot.samplerInfo);
|
||||
}
|
||||
|
||||
//TODO: Use "missing" texture
|
||||
Texture* texture = textureSlot.texture.get();
|
||||
if (!texture)
|
||||
{
|
||||
const auto& defaultTextures = Graphics::Instance()->GetDefaultTextures();
|
||||
texture = defaultTextures.whiteTextures[UnderlyingCast(textureSetting.type)].get();
|
||||
}
|
||||
|
||||
bindings.push_back({
|
||||
textureSetting.bindingIndex,
|
||||
ShaderBinding::TextureBinding {
|
||||
texture, textureSlot.sampler.get()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Shared UBO (TODO)
|
||||
|
||||
// Owned UBO
|
||||
for (std::size_t i = 0; i < m_uniformBuffers.size(); ++i)
|
||||
{
|
||||
const auto& uboSetting = uboSettings[i];
|
||||
const auto& uboSlot = m_uniformBuffers[i];
|
||||
|
||||
bindings.push_back({
|
||||
uboSetting.bindingIndex,
|
||||
ShaderBinding::UniformBufferBinding {
|
||||
uboSlot.buffer.get(), 0, uboSlot.buffer->GetSize()
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
bool MaterialPass::Update(RenderFrame& renderFrame, CommandBufferBuilder& builder)
|
||||
{
|
||||
if (!m_shaderBindingUpdated)
|
||||
{
|
||||
renderFrame.PushForRelease(std::move(m_shaderBinding));
|
||||
m_shaderBinding.reset();
|
||||
|
||||
UpdateShaderBinding();
|
||||
}
|
||||
|
||||
UploadPool& uploadPool = renderFrame.GetUploadPool();
|
||||
|
||||
for (auto& ubo : m_uniformBuffers)
|
||||
@@ -118,60 +157,4 @@ namespace Nz
|
||||
m_pipeline = MaterialPipeline::Get(m_pipelineInfo);
|
||||
m_pipelineUpdated = true;
|
||||
}
|
||||
|
||||
void MaterialPass::UpdateShaderBinding()
|
||||
{
|
||||
assert(!m_shaderBinding);
|
||||
|
||||
const auto& textureSettings = m_settings->GetTextures();
|
||||
const auto& uboSettings = m_settings->GetUniformBlocks();
|
||||
|
||||
// TODO: Use StackVector
|
||||
std::vector<ShaderBinding::Binding> bindings;
|
||||
|
||||
// Textures
|
||||
for (std::size_t i = 0; i < m_textures.size(); ++i)
|
||||
{
|
||||
const auto& textureSetting = textureSettings[i];
|
||||
const auto& textureSlot = m_textures[i];
|
||||
|
||||
if (!textureSlot.sampler)
|
||||
{
|
||||
TextureSamplerCache& samplerCache = Graphics::Instance()->GetSamplerCache();
|
||||
textureSlot.sampler = samplerCache.Get(textureSlot.samplerInfo);
|
||||
}
|
||||
|
||||
//TODO: Use "missing" texture
|
||||
if (textureSlot.texture)
|
||||
{
|
||||
bindings.push_back({
|
||||
textureSetting.bindingIndex,
|
||||
ShaderBinding::TextureBinding {
|
||||
textureSlot.texture.get(), textureSlot.sampler.get()
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Shared UBO (TODO)
|
||||
|
||||
// Owned UBO
|
||||
for (std::size_t i = 0; i < m_uniformBuffers.size(); ++i)
|
||||
{
|
||||
const auto& uboSetting = uboSettings[i];
|
||||
const auto& uboSlot = m_uniformBuffers[i];
|
||||
|
||||
bindings.push_back({
|
||||
uboSetting.bindingIndex,
|
||||
ShaderBinding::UniformBufferBinding {
|
||||
uboSlot.buffer.get(), 0, uboSlot.buffer->GetSize()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
m_shaderBinding = m_settings->GetRenderPipelineLayout()->AllocateShaderBinding(Graphics::MaterialBindingSet);
|
||||
m_shaderBinding->Update(bindings.data(), bindings.size());
|
||||
|
||||
m_shaderBindingUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace Nz
|
||||
{
|
||||
const auto& submeshData = m_submeshes[i];
|
||||
|
||||
MaterialPass* materialPass = submeshData.material->GetPass(passIndex);
|
||||
const auto& materialPass = submeshData.material->GetPass(passIndex);
|
||||
if (!materialPass)
|
||||
continue;
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace Nz
|
||||
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
|
||||
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
|
||||
|
||||
elements.emplace_back(std::make_unique<RenderSubmesh>(0, renderPipeline, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer, worldInstance, materialPass->GetShaderBinding(), materialPass->GetFlags()));
|
||||
elements.emplace_back(std::make_unique<RenderSubmesh>(0, materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
PredefinedLightData PredefinedLightData::GetOffset()
|
||||
PredefinedLightData PredefinedLightData::GetOffsets()
|
||||
{
|
||||
PredefinedLightData lightData;
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Nz
|
||||
|
||||
MaterialSettings::SharedUniformBlock PredefinedLightData::GetUniformBlock()
|
||||
{
|
||||
PredefinedLightData lightData = GetOffset();
|
||||
PredefinedLightData lightData = GetOffsets();
|
||||
|
||||
std::vector<MaterialSettings::UniformVariable> lightDataVariables;
|
||||
for (std::size_t i = 0; i < lightData.lightArray.size(); ++i)
|
||||
@@ -67,6 +67,27 @@ namespace Nz
|
||||
return instanceData;
|
||||
}
|
||||
|
||||
MaterialSettings::SharedUniformBlock PredefinedInstanceData::GetUniformBlock(UInt32 bindingIndex, ShaderStageTypeFlags shaderStages)
|
||||
{
|
||||
PredefinedInstanceData instanceData = GetOffsets();
|
||||
|
||||
std::vector<MaterialSettings::UniformVariable> variables = {
|
||||
{
|
||||
{ "WorldMatrix", instanceData.worldMatrixOffset },
|
||||
{ "InvWorldMatrix", instanceData.invWorldMatrixOffset }
|
||||
}
|
||||
};
|
||||
|
||||
MaterialSettings::SharedUniformBlock uniformBlock = {
|
||||
bindingIndex,
|
||||
"InstanceData",
|
||||
std::move(variables),
|
||||
shaderStages
|
||||
};
|
||||
|
||||
return uniformBlock;
|
||||
}
|
||||
|
||||
PredefinedViewerData PredefinedViewerData::GetOffsets()
|
||||
{
|
||||
FieldOffsets viewerStruct(StructLayout::Std140);
|
||||
@@ -86,4 +107,33 @@ namespace Nz
|
||||
|
||||
return viewerData;
|
||||
}
|
||||
|
||||
MaterialSettings::SharedUniformBlock PredefinedViewerData::GetUniformBlock(UInt32 bindingIndex, ShaderStageTypeFlags shaderStages)
|
||||
{
|
||||
PredefinedViewerData viewerData = GetOffsets();
|
||||
|
||||
std::vector<MaterialSettings::UniformVariable> variables = {
|
||||
{
|
||||
{ "EyePosition", viewerData.eyePositionOffset },
|
||||
{ "InvProjMatrix", viewerData.invProjMatrixOffset },
|
||||
{ "InvTargetSize", viewerData.invTargetSizeOffset },
|
||||
{ "InvViewMatrix", viewerData.invViewMatrixOffset },
|
||||
{ "InvViewProjMatrix", viewerData.invViewProjMatrixOffset },
|
||||
{ "ProjMatrix", viewerData.projMatrixOffset },
|
||||
{ "TargetSize", viewerData.targetSizeOffset },
|
||||
{ "ViewMatrix", viewerData.viewMatrixOffset },
|
||||
{ "ViewProjMatrix", viewerData.viewProjMatrixOffset }
|
||||
}
|
||||
};
|
||||
|
||||
MaterialSettings::SharedUniformBlock uniformBlock = {
|
||||
bindingIndex,
|
||||
"ViewerData",
|
||||
std::move(variables),
|
||||
shaderStages
|
||||
};
|
||||
|
||||
return uniformBlock;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -40,12 +40,12 @@ struct ViewerData
|
||||
|
||||
external
|
||||
{
|
||||
[set(0), binding(0)] viewerData: uniform<ViewerData>,
|
||||
[set(1), binding(0)] instanceData: uniform<InstanceData>,
|
||||
[set(2), binding(0)] TextureOverlay: sampler2D<f32>,
|
||||
[set(3), binding(0)] settings: uniform<BasicSettings>,
|
||||
[set(3), binding(2)] MaterialAlphaMap: sampler2D<f32>,
|
||||
[set(3), binding(1)] MaterialDiffuseMap: sampler2D<f32>
|
||||
[binding(0)] settings: uniform<BasicSettings>,
|
||||
[binding(1)] MaterialDiffuseMap: sampler2D<f32>,
|
||||
[binding(2)] MaterialAlphaMap: sampler2D<f32>,
|
||||
[binding(3)] TextureOverlay: sampler2D<f32>,
|
||||
[binding(4)] instanceData: uniform<InstanceData>,
|
||||
[binding(5)] viewerData: uniform<ViewerData>,
|
||||
}
|
||||
|
||||
// Fragment stage
|
||||
|
||||
@@ -34,12 +34,12 @@ struct ViewerData
|
||||
|
||||
external
|
||||
{
|
||||
[set(0), binding(0)] viewerData: uniform<ViewerData>,
|
||||
[set(1), binding(0)] instanceData: uniform<InstanceData>,
|
||||
[set(2), binding(0)] TextureOverlay: sampler2D<f32>,
|
||||
[set(3), binding(0)] settings: uniform<BasicSettings>,
|
||||
[set(3), binding(2)] MaterialAlphaMap: sampler2D<f32>,
|
||||
[set(3), binding(1)] MaterialDiffuseMap: sampler2D<f32>
|
||||
[binding(0)] settings: uniform<BasicSettings>,
|
||||
[binding(1)] MaterialDiffuseMap: sampler2D<f32>,
|
||||
[binding(2)] MaterialAlphaMap: sampler2D<f32>,
|
||||
[binding(3)] TextureOverlay: sampler2D<f32>,
|
||||
[binding(4)] instanceData: uniform<InstanceData>,
|
||||
[binding(5)] viewerData: uniform<ViewerData>,
|
||||
}
|
||||
|
||||
// Fragment stage
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Nz
|
||||
|
||||
void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
|
||||
{
|
||||
MaterialPass* materialPass = m_material->GetPass(passIndex);
|
||||
const auto& materialPass = m_material->GetPass(passIndex);
|
||||
if (!materialPass)
|
||||
return;
|
||||
|
||||
@@ -40,9 +40,9 @@ namespace Nz
|
||||
};
|
||||
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
|
||||
|
||||
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTexture2d;
|
||||
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
|
||||
|
||||
elements.emplace_back(std::make_unique<RenderSpriteChain>(0, renderPipeline, vertexDeclaration, whiteTexture, 1, m_vertices.data(), materialPass->GetShaderBinding(), worldInstance, materialPass->GetFlags()));
|
||||
elements.emplace_back(std::make_unique<RenderSpriteChain>(0, materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, 1, m_vertices.data()));
|
||||
}
|
||||
|
||||
inline const Color& Sprite::GetColor() const
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <Nazara/Graphics/SpriteChainRenderer.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Graphics/RenderSpriteChain.hpp>
|
||||
#include <Nazara/Graphics/ViewerInstance.hpp>
|
||||
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
|
||||
#include <Nazara/Renderer/RenderFrame.hpp>
|
||||
#include <Nazara/Renderer/UploadPool.hpp>
|
||||
@@ -52,7 +53,7 @@ namespace Nz
|
||||
return std::make_unique<SpriteChainRendererData>();
|
||||
}
|
||||
|
||||
void SpriteChainRenderer::Prepare(ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount)
|
||||
void SpriteChainRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount)
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
|
||||
@@ -65,10 +66,9 @@ namespace Nz
|
||||
const VertexDeclaration* currentVertexDeclaration = nullptr;
|
||||
AbstractBuffer* currentVertexBuffer = nullptr;
|
||||
const RenderPipeline* currentPipeline = nullptr;
|
||||
const ShaderBinding* currentDrawDataBinding = nullptr;
|
||||
const ShaderBinding* currentInstanceBinding = nullptr;
|
||||
const ShaderBinding* currentMaterialBinding = nullptr;
|
||||
const ShaderBinding* currentShaderBinding = nullptr;
|
||||
const Texture* currentTextureOverlay = nullptr;
|
||||
const WorldInstance* currentWorldInstance = nullptr;
|
||||
|
||||
auto FlushDrawCall = [&]()
|
||||
{
|
||||
@@ -79,7 +79,7 @@ namespace Nz
|
||||
{
|
||||
FlushDrawCall();
|
||||
|
||||
currentDrawDataBinding = nullptr;
|
||||
currentShaderBinding = nullptr;
|
||||
};
|
||||
|
||||
auto Flush = [&]()
|
||||
@@ -122,24 +122,18 @@ namespace Nz
|
||||
currentVertexDeclaration = vertexDeclaration;
|
||||
}
|
||||
|
||||
if (currentPipeline != spriteChain.GetRenderPipeline())
|
||||
if (currentPipeline != &spriteChain.GetRenderPipeline())
|
||||
{
|
||||
FlushDrawCall();
|
||||
currentPipeline = spriteChain.GetRenderPipeline();
|
||||
currentPipeline = &spriteChain.GetRenderPipeline();
|
||||
}
|
||||
|
||||
if (currentMaterialBinding != &spriteChain.GetMaterialBinding())
|
||||
{
|
||||
FlushDrawCall();
|
||||
currentMaterialBinding = &spriteChain.GetMaterialBinding();
|
||||
}
|
||||
|
||||
if (currentInstanceBinding != &spriteChain.GetInstanceBinding())
|
||||
if (currentWorldInstance != &spriteChain.GetWorldInstance())
|
||||
{
|
||||
// TODO: Flushing draw calls on instance binding means we can have e.g. 1000 sprites rendered using a draw call for each one
|
||||
// which is far from being efficient, using some bindless could help (or at least instancing?)
|
||||
FlushDrawCall();
|
||||
currentInstanceBinding = &spriteChain.GetInstanceBinding();
|
||||
FlushDrawData();
|
||||
currentWorldInstance = &spriteChain.GetWorldInstance();
|
||||
}
|
||||
|
||||
if (currentTextureOverlay != spriteChain.GetTextureOverlay())
|
||||
@@ -177,19 +171,52 @@ namespace Nz
|
||||
data.vertexBuffers.emplace_back(std::move(vertexBuffer));
|
||||
}
|
||||
|
||||
if (!currentDrawDataBinding)
|
||||
if (!currentShaderBinding)
|
||||
{
|
||||
ShaderBindingPtr drawDataBinding = Graphics::Instance()->GetReferencePipelineLayout()->AllocateShaderBinding(Graphics::DrawDataBindingSet);
|
||||
drawDataBinding->Update({
|
||||
{
|
||||
0,
|
||||
ShaderBinding::TextureBinding {
|
||||
currentTextureOverlay, defaultSampler.get()
|
||||
}
|
||||
}
|
||||
});
|
||||
m_bindingCache.clear();
|
||||
|
||||
currentDrawDataBinding = drawDataBinding.get();
|
||||
const MaterialPass& materialPass = spriteChain.GetMaterialPass();
|
||||
materialPass.FillShaderBinding(m_bindingCache);
|
||||
|
||||
// Predefined shader bindings
|
||||
const auto& matSettings = materialPass.GetSettings();
|
||||
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::InstanceDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
|
||||
{
|
||||
const auto& instanceBuffer = currentWorldInstance->GetInstanceBuffer();
|
||||
|
||||
auto& bindingEntry = m_bindingCache.emplace_back();
|
||||
bindingEntry.bindingIndex = bindingIndex;
|
||||
bindingEntry.content = ShaderBinding::UniformBufferBinding{
|
||||
instanceBuffer.get(),
|
||||
0, instanceBuffer->GetSize()
|
||||
};
|
||||
}
|
||||
|
||||
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::ViewerDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
|
||||
{
|
||||
const auto& viewerBuffer = viewerInstance.GetViewerBuffer();
|
||||
|
||||
auto& bindingEntry = m_bindingCache.emplace_back();
|
||||
bindingEntry.bindingIndex = bindingIndex;
|
||||
bindingEntry.content = ShaderBinding::UniformBufferBinding{
|
||||
viewerBuffer.get(),
|
||||
0, viewerBuffer->GetSize()
|
||||
};
|
||||
}
|
||||
|
||||
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::OverlayTexture); bindingIndex != MaterialSettings::InvalidIndex)
|
||||
{
|
||||
auto& bindingEntry = m_bindingCache.emplace_back();
|
||||
bindingEntry.bindingIndex = bindingIndex;
|
||||
bindingEntry.content = ShaderBinding::TextureBinding{
|
||||
currentTextureOverlay, defaultSampler.get()
|
||||
};
|
||||
}
|
||||
|
||||
ShaderBindingPtr drawDataBinding = currentPipeline->GetPipelineInfo().pipelineLayout->AllocateShaderBinding(0);
|
||||
drawDataBinding->Update(m_bindingCache.data(), m_bindingCache.size());
|
||||
|
||||
currentShaderBinding = drawDataBinding.get();
|
||||
|
||||
data.shaderBindings.emplace_back(std::move(drawDataBinding));
|
||||
}
|
||||
@@ -199,9 +226,7 @@ namespace Nz
|
||||
data.drawCalls.push_back(SpriteChainRendererData::DrawCall{
|
||||
currentVertexBuffer,
|
||||
currentPipeline,
|
||||
currentDrawDataBinding,
|
||||
currentInstanceBinding,
|
||||
currentMaterialBinding,
|
||||
currentShaderBinding,
|
||||
6 * firstQuadIndex,
|
||||
0,
|
||||
});
|
||||
@@ -255,7 +280,7 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteChainRenderer::Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t /*elementCount*/)
|
||||
void SpriteChainRenderer::Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t /*elementCount*/)
|
||||
{
|
||||
auto& data = static_cast<SpriteChainRendererData&>(rendererData);
|
||||
|
||||
@@ -263,9 +288,9 @@ namespace Nz
|
||||
|
||||
const AbstractBuffer* currentVertexBuffer = nullptr;
|
||||
const RenderPipeline* currentPipeline = nullptr;
|
||||
const ShaderBinding* currentDrawDataBinding = nullptr;
|
||||
const ShaderBinding* currentInstanceBinding = nullptr;
|
||||
const ShaderBinding* currentMaterialBinding = nullptr;
|
||||
const ShaderBinding* currentShaderBinding = nullptr;
|
||||
const ViewerInstance* currentViewerInstance = nullptr;
|
||||
const WorldInstance* currentWorldInstance = nullptr;
|
||||
|
||||
const RenderSpriteChain* firstSpriteChain = static_cast<const RenderSpriteChain*>(elements[0]);
|
||||
auto it = data.drawCallPerElement.find(firstSpriteChain);
|
||||
@@ -289,22 +314,10 @@ namespace Nz
|
||||
currentPipeline = drawCall.renderPipeline;
|
||||
}
|
||||
|
||||
if (currentDrawDataBinding != drawCall.drawDataBinding)
|
||||
if (currentShaderBinding != drawCall.shaderBinding)
|
||||
{
|
||||
commandBuffer.BindShaderBinding(Graphics::DrawDataBindingSet, *drawCall.drawDataBinding);
|
||||
currentDrawDataBinding = drawCall.drawDataBinding;
|
||||
}
|
||||
|
||||
if (currentMaterialBinding != drawCall.materialBinding)
|
||||
{
|
||||
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, *drawCall.materialBinding);
|
||||
currentMaterialBinding = drawCall.materialBinding;
|
||||
}
|
||||
|
||||
if (currentInstanceBinding != drawCall.instanceBinding)
|
||||
{
|
||||
commandBuffer.BindShaderBinding(Graphics::WorldBindingSet, *drawCall.instanceBinding);
|
||||
currentInstanceBinding = drawCall.instanceBinding;
|
||||
commandBuffer.BindShaderBinding(0, *drawCall.shaderBinding);
|
||||
currentShaderBinding = drawCall.shaderBinding;
|
||||
}
|
||||
|
||||
commandBuffer.DrawIndexed(drawCall.quadCount * 6, 1U, drawCall.firstIndex);
|
||||
|
||||
@@ -5,41 +5,48 @@
|
||||
#include <Nazara/Graphics/SubmeshRenderer.hpp>
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Graphics/RenderSubmesh.hpp>
|
||||
#include <Nazara/Graphics/ViewerInstance.hpp>
|
||||
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
|
||||
#include <Nazara/Renderer/RenderFrame.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
SubmeshRenderer::SubmeshRenderer()
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
const auto& whiteTexture = graphics->GetDefaultTextures().whiteTexture2d;
|
||||
const auto& defaultSampler = graphics->GetSamplerCache().Get({});
|
||||
|
||||
m_renderDataBinding = graphics->GetReferencePipelineLayout()->AllocateShaderBinding(Graphics::DrawDataBindingSet);
|
||||
m_renderDataBinding->Update({
|
||||
{
|
||||
0,
|
||||
ShaderBinding::TextureBinding {
|
||||
whiteTexture.get(), defaultSampler.get()
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
std::unique_ptr<ElementRendererData> SubmeshRenderer::InstanciateData()
|
||||
{
|
||||
return {};
|
||||
return std::make_unique<SubmeshRendererData>();
|
||||
}
|
||||
|
||||
void SubmeshRenderer::Render(ElementRendererData& /*rendererData*/, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount)
|
||||
void SubmeshRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& /*currentFrame*/, const Pointer<const RenderElement>* elements, std::size_t elementCount)
|
||||
{
|
||||
Graphics* graphics = Graphics::Instance();
|
||||
|
||||
auto& data = static_cast<SubmeshRendererData&>(rendererData);
|
||||
|
||||
const AbstractBuffer* currentIndexBuffer = nullptr;
|
||||
const AbstractBuffer* currentVertexBuffer = nullptr;
|
||||
const RenderPipeline* currentPipeline = nullptr;
|
||||
const ShaderBinding* currentMaterialBinding = nullptr;
|
||||
const ShaderBinding* currentShaderBinding = nullptr;
|
||||
const WorldInstance* currentWorldInstance = nullptr;
|
||||
|
||||
commandBuffer.BindShaderBinding(Graphics::DrawDataBindingSet, *m_renderDataBinding);
|
||||
auto FlushDrawCall = [&]()
|
||||
{
|
||||
// Does nothing for now (but will serve once instancing is implemented)
|
||||
};
|
||||
|
||||
auto FlushDrawData = [&]()
|
||||
{
|
||||
FlushDrawCall();
|
||||
|
||||
currentShaderBinding = nullptr;
|
||||
};
|
||||
|
||||
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
|
||||
const auto& defaultSampler = graphics->GetSamplerCache().Get({});
|
||||
|
||||
for (std::size_t i = 0; i < elementCount; ++i)
|
||||
{
|
||||
@@ -48,34 +55,139 @@ namespace Nz
|
||||
|
||||
if (const RenderPipeline* pipeline = submesh.GetRenderPipeline(); currentPipeline != pipeline)
|
||||
{
|
||||
commandBuffer.BindPipeline(*pipeline);
|
||||
FlushDrawCall();
|
||||
currentPipeline = pipeline;
|
||||
}
|
||||
|
||||
if (const ShaderBinding* materialBinding = &submesh.GetMaterialBinding(); currentMaterialBinding != materialBinding)
|
||||
{
|
||||
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, *materialBinding);
|
||||
currentMaterialBinding = materialBinding;
|
||||
}
|
||||
|
||||
if (const AbstractBuffer* indexBuffer = submesh.GetIndexBuffer(); currentIndexBuffer != indexBuffer)
|
||||
{
|
||||
commandBuffer.BindIndexBuffer(*indexBuffer);
|
||||
FlushDrawCall();
|
||||
currentIndexBuffer = indexBuffer;
|
||||
}
|
||||
|
||||
if (const AbstractBuffer* vertexBuffer = submesh.GetVertexBuffer(); currentVertexBuffer != vertexBuffer)
|
||||
{
|
||||
commandBuffer.BindVertexBuffer(0, *vertexBuffer);
|
||||
FlushDrawCall();
|
||||
currentVertexBuffer = vertexBuffer;
|
||||
}
|
||||
|
||||
commandBuffer.BindShaderBinding(Graphics::WorldBindingSet, submesh.GetInstanceBinding());
|
||||
if (currentWorldInstance != &submesh.GetWorldInstance())
|
||||
{
|
||||
// TODO: Flushing draw calls on instance binding means we can have e.g. 1000 sprites rendered using a draw call for each one
|
||||
// which is far from being efficient, using some bindless could help (or at least instancing?)
|
||||
FlushDrawData();
|
||||
currentWorldInstance = &submesh.GetWorldInstance();
|
||||
}
|
||||
|
||||
if (currentIndexBuffer)
|
||||
commandBuffer.DrawIndexed(submesh.GetIndexCount());
|
||||
else
|
||||
commandBuffer.Draw(submesh.GetIndexCount());
|
||||
if (!currentShaderBinding)
|
||||
{
|
||||
m_bindingCache.clear();
|
||||
|
||||
const MaterialPass& materialPass = submesh.GetMaterialPass();
|
||||
materialPass.FillShaderBinding(m_bindingCache);
|
||||
|
||||
// Predefined shader bindings
|
||||
const auto& matSettings = materialPass.GetSettings();
|
||||
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::InstanceDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
|
||||
{
|
||||
const auto& instanceBuffer = currentWorldInstance->GetInstanceBuffer();
|
||||
|
||||
auto& bindingEntry = m_bindingCache.emplace_back();
|
||||
bindingEntry.bindingIndex = bindingIndex;
|
||||
bindingEntry.content = ShaderBinding::UniformBufferBinding{
|
||||
instanceBuffer.get(),
|
||||
0, instanceBuffer->GetSize()
|
||||
};
|
||||
}
|
||||
|
||||
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::ViewerDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
|
||||
{
|
||||
const auto& viewerBuffer = viewerInstance.GetViewerBuffer();
|
||||
|
||||
auto& bindingEntry = m_bindingCache.emplace_back();
|
||||
bindingEntry.bindingIndex = bindingIndex;
|
||||
bindingEntry.content = ShaderBinding::UniformBufferBinding{
|
||||
viewerBuffer.get(),
|
||||
0, viewerBuffer->GetSize()
|
||||
};
|
||||
}
|
||||
|
||||
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::OverlayTexture); bindingIndex != MaterialSettings::InvalidIndex)
|
||||
{
|
||||
auto& bindingEntry = m_bindingCache.emplace_back();
|
||||
bindingEntry.bindingIndex = bindingIndex;
|
||||
bindingEntry.content = ShaderBinding::TextureBinding{
|
||||
whiteTexture.get(), defaultSampler.get()
|
||||
};
|
||||
}
|
||||
|
||||
ShaderBindingPtr drawDataBinding = currentPipeline->GetPipelineInfo().pipelineLayout->AllocateShaderBinding(0);
|
||||
drawDataBinding->Update(m_bindingCache.data(), m_bindingCache.size());
|
||||
|
||||
currentShaderBinding = drawDataBinding.get();
|
||||
|
||||
data.shaderBindings.emplace_back(std::move(drawDataBinding));
|
||||
}
|
||||
|
||||
auto& drawCall = data.drawCalls.emplace_back();
|
||||
drawCall.indexBuffer = currentIndexBuffer;
|
||||
drawCall.indexCount = submesh.GetIndexCount();
|
||||
drawCall.renderPipeline = currentPipeline;
|
||||
drawCall.shaderBinding = currentShaderBinding;
|
||||
drawCall.vertexBuffer = currentVertexBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
void SubmeshRenderer::Render(const ViewerInstance& /*viewerInstance*/, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* /*elements*/, std::size_t /*elementCount*/)
|
||||
{
|
||||
auto& data = static_cast<SubmeshRendererData&>(rendererData);
|
||||
|
||||
const AbstractBuffer* currentIndexBuffer = nullptr;
|
||||
const AbstractBuffer* currentVertexBuffer = nullptr;
|
||||
const RenderPipeline* currentPipeline = nullptr;
|
||||
const ShaderBinding* currentShaderBinding = nullptr;
|
||||
|
||||
for (const auto& drawData : data.drawCalls)
|
||||
{
|
||||
if (currentPipeline != drawData.renderPipeline)
|
||||
{
|
||||
commandBuffer.BindPipeline(*drawData.renderPipeline);
|
||||
currentPipeline = drawData.renderPipeline;
|
||||
}
|
||||
|
||||
if (currentShaderBinding != drawData.shaderBinding)
|
||||
{
|
||||
commandBuffer.BindShaderBinding(0, *drawData.shaderBinding);
|
||||
currentShaderBinding = drawData.shaderBinding;
|
||||
}
|
||||
|
||||
if (currentIndexBuffer != drawData.indexBuffer)
|
||||
{
|
||||
commandBuffer.BindIndexBuffer(*drawData.indexBuffer);
|
||||
currentIndexBuffer = drawData.indexBuffer;
|
||||
}
|
||||
|
||||
if (currentVertexBuffer != drawData.vertexBuffer)
|
||||
{
|
||||
commandBuffer.BindVertexBuffer(0, *drawData.vertexBuffer);
|
||||
currentVertexBuffer = drawData.vertexBuffer;
|
||||
}
|
||||
|
||||
if (currentIndexBuffer)
|
||||
commandBuffer.DrawIndexed(drawData.indexCount);
|
||||
else
|
||||
commandBuffer.Draw(drawData.indexCount);
|
||||
}
|
||||
}
|
||||
|
||||
void SubmeshRenderer::Reset(ElementRendererData& rendererData, RenderFrame& currentFrame)
|
||||
{
|
||||
auto& data = static_cast<SubmeshRendererData&>(rendererData);
|
||||
|
||||
for (auto& shaderBinding : data.shaderBindings)
|
||||
currentFrame.PushForRelease(std::move(shaderBinding));
|
||||
data.shaderBindings.clear();
|
||||
|
||||
data.drawCalls.clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Nz
|
||||
|
||||
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
|
||||
{
|
||||
MaterialPass* materialPass = m_material->GetPass(passIndex);
|
||||
const auto& materialPass = m_material->GetPass(passIndex);
|
||||
if (!materialPass)
|
||||
return;
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace Nz
|
||||
RenderIndices& indices = pair.second;
|
||||
|
||||
if (indices.count > 0)
|
||||
elements.emplace_back(std::make_unique<RenderSpriteChain>(0, renderPipeline, vertexDeclaration, key.texture->shared_from_this(), indices.count, &m_vertices[indices.first * 4], materialPass->GetShaderBinding(), worldInstance, materialPass->GetFlags()));
|
||||
elements.emplace_back(std::make_unique<RenderSpriteChain>(0, materialPass, renderPipeline, worldInstance, vertexDeclaration, key.texture->shared_from_this(), indices.count, &m_vertices[indices.first * 4]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,49 +14,39 @@
|
||||
namespace Nz
|
||||
{
|
||||
ViewerInstance::ViewerInstance() :
|
||||
m_invProjectionMatrix(Nz::Matrix4f::Identity()),
|
||||
m_invViewProjMatrix(Nz::Matrix4f::Identity()),
|
||||
m_invViewMatrix(Nz::Matrix4f::Identity()),
|
||||
m_projectionMatrix(Nz::Matrix4f::Identity()),
|
||||
m_viewProjMatrix(Nz::Matrix4f::Identity()),
|
||||
m_viewMatrix(Nz::Matrix4f::Identity()),
|
||||
m_targetSize(Nz::Vector2f(0.f, 0.f)),
|
||||
m_invProjectionMatrix(Matrix4f::Identity()),
|
||||
m_invViewProjMatrix(Matrix4f::Identity()),
|
||||
m_invViewMatrix(Matrix4f::Identity()),
|
||||
m_projectionMatrix(Matrix4f::Identity()),
|
||||
m_viewProjMatrix(Matrix4f::Identity()),
|
||||
m_viewMatrix(Matrix4f::Identity()),
|
||||
m_targetSize(Vector2f(0.f, 0.f)),
|
||||
m_dataInvalided(true)
|
||||
{
|
||||
Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets();
|
||||
PredefinedViewerData viewerUboOffsets = PredefinedViewerData::GetOffsets();
|
||||
|
||||
m_viewerDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
|
||||
if (!m_viewerDataBuffer->Initialize(viewerUboOffsets.totalSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
|
||||
if (!m_viewerDataBuffer->Initialize(viewerUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic))
|
||||
throw std::runtime_error("failed to initialize viewer data UBO");
|
||||
|
||||
m_shaderBinding = Graphics::Instance()->GetReferencePipelineLayout()->AllocateShaderBinding(Graphics::ViewerBindingSet);
|
||||
m_shaderBinding->Update({
|
||||
{
|
||||
0,
|
||||
ShaderBinding::UniformBufferBinding {
|
||||
m_viewerDataBuffer.get(), 0, m_viewerDataBuffer->GetSize()
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ViewerInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
|
||||
{
|
||||
if (m_dataInvalided)
|
||||
{
|
||||
Nz::PredefinedViewerData viewerDataOffsets = Nz::PredefinedViewerData::GetOffsets();
|
||||
PredefinedViewerData viewerDataOffsets = PredefinedViewerData::GetOffsets();
|
||||
|
||||
auto& allocation = uploadPool.Allocate(viewerDataOffsets.totalSize);
|
||||
Nz::AccessByOffset<Nz::Vector3f&>(allocation.mappedPtr, viewerDataOffsets.eyePositionOffset) = m_viewMatrix.GetTranslation();
|
||||
Nz::AccessByOffset<Nz::Vector2f&>(allocation.mappedPtr, viewerDataOffsets.invTargetSizeOffset) = 1.f / m_targetSize;
|
||||
Nz::AccessByOffset<Nz::Vector2f&>(allocation.mappedPtr, viewerDataOffsets.targetSizeOffset) = m_targetSize;
|
||||
AccessByOffset<Vector3f&>(allocation.mappedPtr, viewerDataOffsets.eyePositionOffset) = m_viewMatrix.GetTranslation();
|
||||
AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.invTargetSizeOffset) = 1.f / m_targetSize;
|
||||
AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.targetSizeOffset) = m_targetSize;
|
||||
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invProjMatrixOffset) = m_invProjectionMatrix;
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewMatrixOffset) = m_invViewMatrix;
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewProjMatrixOffset) = m_invViewProjMatrix;
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.projMatrixOffset) = m_projectionMatrix;
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewProjMatrixOffset) = m_viewProjMatrix;
|
||||
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewMatrixOffset) = m_viewMatrix;
|
||||
AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invProjMatrixOffset) = m_invProjectionMatrix;
|
||||
AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewMatrixOffset) = m_invViewMatrix;
|
||||
AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewProjMatrixOffset) = m_invViewProjMatrix;
|
||||
AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.projMatrixOffset) = m_projectionMatrix;
|
||||
AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewProjMatrixOffset) = m_viewProjMatrix;
|
||||
AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewMatrixOffset) = m_viewMatrix;
|
||||
|
||||
builder.CopyBuffer(allocation, m_viewerDataBuffer.get());
|
||||
|
||||
|
||||
@@ -14,25 +14,15 @@
|
||||
namespace Nz
|
||||
{
|
||||
WorldInstance::WorldInstance() :
|
||||
m_invWorldMatrix(Nz::Matrix4f::Identity()),
|
||||
m_worldMatrix(Nz::Matrix4f::Identity()),
|
||||
m_invWorldMatrix(Matrix4f::Identity()),
|
||||
m_worldMatrix(Matrix4f::Identity()),
|
||||
m_dataInvalided(true)
|
||||
{
|
||||
PredefinedInstanceData instanceUboOffsets = PredefinedInstanceData::GetOffsets();
|
||||
|
||||
m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
|
||||
if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
|
||||
if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic))
|
||||
throw std::runtime_error("failed to initialize viewer data UBO");
|
||||
|
||||
m_shaderBinding = Graphics::Instance()->GetReferencePipelineLayout()->AllocateShaderBinding(Graphics::WorldBindingSet);
|
||||
m_shaderBinding->Update({
|
||||
{
|
||||
0,
|
||||
ShaderBinding::UniformBufferBinding {
|
||||
m_instanceDataBuffer.get(), 0, m_instanceDataBuffer->GetSize()
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void WorldInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
|
||||
|
||||
@@ -26,9 +26,11 @@ namespace Nz
|
||||
switch (params.type)
|
||||
{
|
||||
case ImageType::E1D:
|
||||
m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, 1);
|
||||
break;
|
||||
|
||||
case ImageType::E1D_Array:
|
||||
m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, params.height);
|
||||
break;
|
||||
|
||||
case ImageType::E2D:
|
||||
@@ -36,17 +38,16 @@ namespace Nz
|
||||
break;
|
||||
|
||||
case ImageType::E2D_Array:
|
||||
m_texture.TexStorage3D(GL::TextureTarget::Target2D_Array, params.mipmapLevel, format->internalFormat, params.width, params.height, params.depth);
|
||||
break;
|
||||
|
||||
case ImageType::E3D:
|
||||
m_texture.TexStorage3D(GL::TextureTarget::Target3D, params.mipmapLevel, format->internalFormat, params.width, params.height, params.depth);
|
||||
break;
|
||||
|
||||
case ImageType::Cubemap:
|
||||
m_texture.TexStorage2D(GL::TextureTarget::Cubemap, params.mipmapLevel, format->internalFormat, params.width, params.height);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!context.DidLastCallSucceed())
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace Nz
|
||||
std::array<Vector2f, circleVerticesCount> vertices;
|
||||
|
||||
Vector2f origin = FromChipmunk(pos);
|
||||
float r = static_cast<float>(radius);
|
||||
float r = SafeCast<float>(radius);
|
||||
|
||||
RadianAnglef angleBetweenVertices = 2.f * Pi<float> / vertices.size();
|
||||
for (std::size_t i = 0; i < vertices.size(); ++i)
|
||||
@@ -91,7 +91,7 @@ namespace Nz
|
||||
{
|
||||
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||
|
||||
static std::pair<float, float> sincos = Nz::DegreeAnglef(90.f).GetSinCos();
|
||||
static std::pair<float, float> sincos = DegreeAnglef(90.f).GetSinCos();
|
||||
|
||||
Vector2f from = FromChipmunk(a);
|
||||
Vector2f to = FromChipmunk(b);
|
||||
@@ -100,7 +100,7 @@ namespace Nz
|
||||
Vector2f thicknessNormal(sincos.second * normal.x - sincos.first * normal.y,
|
||||
sincos.first * normal.x + sincos.second * normal.y);
|
||||
|
||||
float thickness = static_cast<float>(radius);
|
||||
float thickness = SafeCast<float>(radius);
|
||||
|
||||
std::array<Vector2f, 4> vertices;
|
||||
vertices[0] = from + thickness * thicknessNormal;
|
||||
@@ -166,14 +166,14 @@ namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
Nz::Vector2f BoxCollider2D::ComputeCenterOfMass() const
|
||||
Vector2f BoxCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
return m_rect.GetCenter();
|
||||
}
|
||||
|
||||
float BoxCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
return static_cast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
|
||||
return SafeCast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
|
||||
}
|
||||
|
||||
ColliderType2D BoxCollider2D::GetType() const
|
||||
@@ -195,14 +195,14 @@ namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
Nz::Vector2f CircleCollider2D::ComputeCenterOfMass() const
|
||||
Vector2f CircleCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
return m_offset;
|
||||
}
|
||||
|
||||
float CircleCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
return static_cast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
|
||||
return SafeCast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
|
||||
}
|
||||
|
||||
ColliderType2D CircleCollider2D::GetType() const
|
||||
@@ -224,9 +224,9 @@ namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
Nz::Vector2f CompoundCollider2D::ComputeCenterOfMass() const
|
||||
Vector2f CompoundCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
Nz::Vector2f centerOfMass = Nz::Vector2f::Zero();
|
||||
Vector2f centerOfMass = Vector2f::Zero();
|
||||
for (const auto& geom : m_geoms)
|
||||
centerOfMass += geom->ComputeCenterOfMass();
|
||||
|
||||
@@ -285,20 +285,20 @@ namespace Nz
|
||||
m_vertices[i].Set(*vertices++);
|
||||
}
|
||||
|
||||
Nz::Vector2f ConvexCollider2D::ComputeCenterOfMass() const
|
||||
Vector2f ConvexCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
|
||||
|
||||
cpVect center = cpCentroidForPoly(int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()));
|
||||
|
||||
return Nz::Vector2f(float(center.x), float(center.y));
|
||||
return Vector2f(float(center.x), float(center.y));
|
||||
}
|
||||
|
||||
float ConvexCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
|
||||
|
||||
return static_cast<float>(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpv(0.0, 0.0), m_radius));
|
||||
return SafeCast<float>(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpv(0.0, 0.0), m_radius));
|
||||
}
|
||||
|
||||
ColliderType2D ConvexCollider2D::GetType() const
|
||||
@@ -319,9 +319,9 @@ namespace Nz
|
||||
return ColliderType2D::Null;
|
||||
}
|
||||
|
||||
Nz::Vector2f NullCollider2D::ComputeCenterOfMass() const
|
||||
Vector2f NullCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
return Nz::Vector2f::Zero();
|
||||
return Vector2f::Zero();
|
||||
}
|
||||
|
||||
float NullCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
@@ -336,14 +336,14 @@ namespace Nz
|
||||
|
||||
/******************************** SegmentCollider2D *********************************/
|
||||
|
||||
Nz::Vector2f SegmentCollider2D::ComputeCenterOfMass() const
|
||||
Vector2f SegmentCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
return (m_first + m_second) / 2.f;
|
||||
}
|
||||
|
||||
float SegmentCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
return static_cast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
|
||||
return SafeCast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
|
||||
}
|
||||
|
||||
ColliderType2D SegmentCollider2D::GetType() const
|
||||
|
||||
@@ -145,38 +145,38 @@ namespace Nz
|
||||
|
||||
std::shared_ptr<StaticMesh> Collider3D::GenerateMesh() const
|
||||
{
|
||||
std::vector<Nz::Vector3f> colliderVertices;
|
||||
std::vector<Nz::UInt16> colliderIndices;
|
||||
std::vector<Vector3f> colliderVertices;
|
||||
std::vector<UInt16> colliderIndices;
|
||||
|
||||
// Generate a line list
|
||||
ForEachPolygon([&](const Nz::Vector3f* vertices, std::size_t vertexCount)
|
||||
ForEachPolygon([&](const Vector3f* vertices, std::size_t vertexCount)
|
||||
{
|
||||
Nz::UInt16 firstIndex = colliderVertices.size();
|
||||
UInt16 firstIndex = SafeCast<UInt16>(colliderVertices.size());
|
||||
for (std::size_t i = 0; i < vertexCount; ++i)
|
||||
colliderVertices.push_back(vertices[i]);
|
||||
|
||||
for (std::size_t i = 1; i < vertexCount; ++i)
|
||||
{
|
||||
colliderIndices.push_back(firstIndex + i - 1);
|
||||
colliderIndices.push_back(firstIndex + i);
|
||||
colliderIndices.push_back(SafeCast<UInt16>(firstIndex + i - 1));
|
||||
colliderIndices.push_back(SafeCast<UInt16>(firstIndex + i));
|
||||
}
|
||||
|
||||
if (vertexCount > 2)
|
||||
{
|
||||
colliderIndices.push_back(firstIndex + vertexCount - 1);
|
||||
colliderIndices.push_back(firstIndex);
|
||||
colliderIndices.push_back(SafeCast<UInt16>(firstIndex + vertexCount - 1));
|
||||
colliderIndices.push_back(SafeCast<UInt16>(firstIndex));
|
||||
}
|
||||
});
|
||||
|
||||
std::shared_ptr<Nz::VertexBuffer> colliderVB = std::make_shared<Nz::VertexBuffer>(Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ), colliderVertices.size(), Nz::DataStorage::Software, 0);
|
||||
std::shared_ptr<VertexBuffer> colliderVB = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ), colliderVertices.size(), DataStorage::Software, 0);
|
||||
colliderVB->Fill(colliderVertices.data(), 0, colliderVertices.size());
|
||||
|
||||
std::shared_ptr<Nz::IndexBuffer> colliderIB = std::make_shared<Nz::IndexBuffer>(false, colliderIndices.size(), Nz::DataStorage::Software, 0);
|
||||
std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(false, colliderIndices.size(), DataStorage::Software, 0);
|
||||
colliderIB->Fill(colliderIndices.data(), 0, colliderIndices.size());
|
||||
|
||||
std::shared_ptr<Nz::StaticMesh> colliderSubMesh = std::make_shared<Nz::StaticMesh>(std::move(colliderVB), std::move(colliderIB));
|
||||
std::shared_ptr<StaticMesh> colliderSubMesh = std::make_shared<StaticMesh>(std::move(colliderVB), std::move(colliderIB));
|
||||
colliderSubMesh->GenerateAABB();
|
||||
colliderSubMesh->SetPrimitiveMode(Nz::PrimitiveMode::LineList);
|
||||
colliderSubMesh->SetPrimitiveMode(PrimitiveMode::LineList);
|
||||
|
||||
return colliderSubMesh;
|
||||
}
|
||||
|
||||
@@ -325,18 +325,6 @@ namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
inline entt::registry& BaseWidget::GetRegistry()
|
||||
{
|
||||
assert(m_registry);
|
||||
return *m_registry;
|
||||
}
|
||||
|
||||
inline const entt::registry& BaseWidget::GetRegistry() const
|
||||
{
|
||||
assert(m_registry);
|
||||
return *m_registry;
|
||||
}
|
||||
|
||||
void BaseWidget::ShowChildren(bool show)
|
||||
{
|
||||
for (const auto& widgetPtr : m_children)
|
||||
|
||||
@@ -528,7 +528,6 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const
|
||||
statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(structDesc)));
|
||||
}
|
||||
|
||||
Nz::ShaderAst::ExpressionType returnType;
|
||||
if (!m_outputs.empty())
|
||||
{
|
||||
Nz::ShaderAst::StructDescription structDesc;
|
||||
|
||||
Reference in New Issue
Block a user