Vulkan/RenderWindow: Fix crash at window destruction
Former-commit-id: a78546e762be474cbd10c882f671413877b62d5b [formerly a18932aaf9e9ac737fd949f84a5d3c6e41cbea40] Former-commit-id: 2cc105aae9f9b9d45a174ec2d1753fdb55692ef0
This commit is contained in:
parent
1e7d82ceb5
commit
a41954842e
|
|
@ -208,6 +208,7 @@ namespace Nz
|
||||||
|
|
||||||
void RenderWindow::OnWindowDestroy()
|
void RenderWindow::OnWindowDestroy()
|
||||||
{
|
{
|
||||||
|
m_device->WaitForIdle();
|
||||||
m_frameBuffers.clear();
|
m_frameBuffers.clear();
|
||||||
m_renderPass.Destroy();
|
m_renderPass.Destroy();
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue