Vulkan/RenderWindow: Fix crash at window destruction
Former-commit-id: a78546e762be474cbd10c882f671413877b62d5b [formerly a18932aaf9e9ac737fd949f84a5d3c6e41cbea40] Former-commit-id: 2cc105aae9f9b9d45a174ec2d1753fdb55692ef0
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@ -208,6 +208,7 @@ namespace Nz
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void RenderWindow::OnWindowDestroy()
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{
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m_device->WaitForIdle();
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m_frameBuffers.clear();
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m_renderPass.Destroy();
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