Minor stuff
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d52be87fd5
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@ -105,10 +105,10 @@ int main()
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material.EnableDepthBuffer(true);
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Nz::BasicMaterial basicMat(material);
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basicMat.EnableAlphaTest(true);
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basicMat.EnableAlphaTest(false);
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basicMat.SetAlphaMap(alphaTexture);
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basicMat.SetAlphaSampler(textureSampler);
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basicMat.SetDiffuseMap(alphaTexture);
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basicMat.SetDiffuseMap(texture);
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basicMat.SetDiffuseSampler(textureSampler);
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Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
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Binary file not shown.
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@ -115,7 +115,7 @@ namespace Nz
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std::vector<MaterialTexture> m_textures;
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std::vector<UniformBufferRef> m_uniformBuffers;
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mutable std::shared_ptr<MaterialPipeline> m_pipeline;
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UInt32 m_enabledConditions;
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UInt64 m_enabledConditions;
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mutable MaterialPipelineInfo m_pipelineInfo;
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mutable bool m_pipelineUpdated;
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bool m_shadowCastingEnabled;
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@ -12,10 +12,13 @@ namespace Nz
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{
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inline std::optional<GLTextureFormat> DescribeTextureFormat(PixelFormat pixelFormat)
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{
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// TODO: Fill this switch
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switch (pixelFormat)
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{
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case PixelFormat_A8: return GLTextureFormat { GL_R8, GL_RED, GL_UNSIGNED_BYTE, GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
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case PixelFormat_RGB8: return GLTextureFormat { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ZERO };
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case PixelFormat_BGR8: return GLTextureFormat { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ONE };
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case PixelFormat_BGRA8: return GLTextureFormat { GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
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case PixelFormat_RGB8: return GLTextureFormat { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ONE };
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case PixelFormat_RGBA8: return GLTextureFormat { GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
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default: break;
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}
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@ -56,7 +56,6 @@ namespace Nz::GL
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const Context& context = EnsureDeviceContext();
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context.BindTexture(m_target, m_objectId);
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context.glTexImage2D(ToOpenGL(m_target), level, internalFormat, width, height, border, format, type, data);
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//< TODO: Handle errors
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}
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inline void Texture::TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
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@ -19,9 +19,9 @@ namespace Nz
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{
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PixelFormat pixelFormat;
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ImageType type;
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UInt8 mipmapLevel = 1;
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unsigned int depth = 1;
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unsigned int height;
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unsigned int mipmapLevel = 1;
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unsigned int width;
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};
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@ -146,6 +146,8 @@ namespace Nz
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ImageType_Max = ImageType_Cubemap
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};
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constexpr std::size_t ImageTypeCount = static_cast<std::size_t>(ImageType_Max) + 1;
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enum NodeType
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{
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NodeType_Default, // Node
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@ -3,7 +3,6 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/MemoryView.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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@ -89,8 +88,6 @@ namespace Nz
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std::string code = writer.Generate(shaderAst, states);
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NazaraError(code);
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m_shader.SetSource(code.data(), code.size());
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m_shader.Compile();
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}
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@ -30,7 +30,7 @@ namespace Nz::GL
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if (setup.indexBuffer != 0)
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m_context.BindBuffer(BufferTarget::ElementArray, setup.indexBuffer, true);
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std::size_t bindingIndex = 0;
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GLuint bindingIndex = 0;
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for (const auto& attribOpt : setup.vertexAttribs)
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{
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if (attribOpt)
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@ -227,8 +227,23 @@ namespace Nz
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VK_COMPONENT_SWIZZLE_A
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};
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// TODO: Fill this switch
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switch (pixelFormat)
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{
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case PixelFormat_BGR8:
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{
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createImage.format = VK_FORMAT_B8G8R8_SRGB;
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createImageView.format = createImage.format;
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break;
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}
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case PixelFormat_BGRA8:
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{
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createImage.format = VK_FORMAT_B8G8R8A8_SRGB;
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createImageView.format = createImage.format;
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break;
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}
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case PixelFormat_L8:
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{
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createImage.format = VK_FORMAT_R8_SRGB;
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