Minor stuff
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@@ -30,7 +30,7 @@ namespace Nz::GL
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if (setup.indexBuffer != 0)
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m_context.BindBuffer(BufferTarget::ElementArray, setup.indexBuffer, true);
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std::size_t bindingIndex = 0;
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GLuint bindingIndex = 0;
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for (const auto& attribOpt : setup.vertexAttribs)
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{
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if (attribOpt)
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