Fix compilation
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46cf06f446
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@ -1768,7 +1768,7 @@ namespace Nz
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GLint size;
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GLenum type;
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glGetActiveUniform(program, i, maxLength, nullptr, &size, &type, nameBuffer);
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glGetActiveUniform(program, i, maxLength, nullptr, &size, &type, nameBuffer.data());
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dump << "Uniform #" << i << ": " << nameBuffer.data() << "(Type: 0x" << String::Number(type, 16);
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