Fix compilation

This commit is contained in:
Lynix
2017-10-14 19:22:27 +02:00
parent 46cf06f446
commit a9307d5e7b

View File

@@ -1768,7 +1768,7 @@ namespace Nz
GLint size;
GLenum type;
glGetActiveUniform(program, i, maxLength, nullptr, &size, &type, nameBuffer);
glGetActiveUniform(program, i, maxLength, nullptr, &size, &type, nameBuffer.data());
dump << "Uniform #" << i << ": " << nameBuffer.data() << "(Type: 0x" << String::Number(type, 16);