Merge branch 'NDK' of https://github.com/DigitalPulseSoftware/NazaraEngine into NDK
Former-commit-id: 4962dac67b404140813e143a12d5577478d8a044
This commit is contained in:
commit
a9611680e7
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@ -26,10 +26,14 @@ namespace Nz
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inline bool Create(NetProtocol protocol);
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void EnableBroadcasting(bool broadcasting);
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inline IpAddress GetBoundAddress() const;
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inline UInt16 GetBoundPort() const;
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inline SocketState GetState() const;
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inline bool IsBroadcastingEnabled() const;
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unsigned int QueryMaxDatagramSize();
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bool Receive(void* buffer, std::size_t size, IpAddress* from, std::size_t* received);
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@ -42,6 +46,7 @@ namespace Nz
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IpAddress m_boundAddress;
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SocketState m_state;
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bool m_isBroadCastingEnabled;
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};
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}
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@ -65,6 +65,11 @@ namespace Nz
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{
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return m_state;
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}
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inline bool UdpSocket::IsBroadcastingEnabled() const
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{
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return m_isBroadCastingEnabled;
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}
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}
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#include <Nazara/Network/DebugOff.hpp>
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@ -34,8 +34,7 @@ namespace Nz
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}
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SocketState state = SocketImpl::Connect(m_handle, remoteAddress, &m_lastError);
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if (state != SocketState_NotConnected)
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m_peerAddress = remoteAddress;
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m_peerAddress = (state != SocketState_NotConnected) ? remoteAddress : IpAddress::Invalid;
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UpdateState(state);
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return state;
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@ -75,7 +74,7 @@ namespace Nz
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if (m_isLowDelayEnabled != lowDelay)
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{
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SocketImpl::SetBlocking(m_handle, lowDelay, &m_lastError);
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SocketImpl::SetNoDelay(m_handle, lowDelay, &m_lastError);
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m_isLowDelayEnabled = lowDelay;
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}
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}
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@ -109,7 +108,7 @@ namespace Nz
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if (error == SocketError_NoError)
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{
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// No error yet, we're still connecting or connected, check that by connecting again
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// No error yet, we're still connecting or connected, check that by calling Connect again
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return Connect(m_peerAddress);
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}
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else
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@ -242,12 +241,12 @@ namespace Nz
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SocketState newState = SocketImpl::Connect(m_handle, m_peerAddress, msTimeout, &m_lastError);
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NazaraAssert(newState != SocketState_Connecting, "Invalid internal return");
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// Prevent valid peer adddress in non-connected state
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// Prevent valid peer address in non-connected state
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if (newState == SocketState_NotConnected)
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m_peerAddress = IpAddress::Invalid;
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UpdateState(newState);
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return m_state == SocketState_Connected;
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return newState == SocketState_Connected;
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}
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case SocketState_NotConnected:
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@ -26,6 +26,17 @@ namespace Nz
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return state;
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}
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void UdpSocket::EnableBroadcasting(bool broadcasting)
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{
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NazaraAssert(m_handle != SocketImpl::InvalidHandle, "Invalid handle");
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if (m_isBroadCastingEnabled != broadcasting)
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{
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SocketImpl::SetBroadcasting(m_handle, broadcasting, &m_lastError);
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m_isBroadCastingEnabled = broadcasting;
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}
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}
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unsigned int UdpSocket::QueryMaxDatagramSize()
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{
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NazaraAssert(m_handle != SocketImpl::InvalidHandle, "Socket hasn't been created");
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@ -73,6 +84,7 @@ namespace Nz
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void UdpSocket::OnOpened()
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{
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m_boundAddress = IpAddress::Invalid;
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m_isBroadCastingEnabled = false;
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UpdateState(SocketState_NotConnected);
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}
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@ -509,6 +509,25 @@ namespace Nz
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return true;
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}
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bool SocketImpl::SetBroadcasting(SocketHandle handle, bool broadcasting, SocketError* error)
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{
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NazaraAssert(handle != InvalidHandle, "Invalid handle");
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BOOL option = broadcasting;
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if (setsockopt(handle, SOL_SOCKET, SO_BROADCAST, reinterpret_cast<const char*>(&option), sizeof(option)) == SOCKET_ERROR)
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{
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if (error)
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*error = TranslateWSAErrorToSocketError(WSAGetLastError());
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return false; //< Error
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}
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if (error)
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*error = SocketError_NoError;
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return true;
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}
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bool SocketImpl::SetKeepAlive(SocketHandle handle, bool enabled, UInt64 msTime, UInt64 msInterval, SocketError* error)
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{
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@ -534,6 +553,25 @@ namespace Nz
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return true;
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}
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bool SocketImpl::SetNoDelay(SocketHandle handle, bool nodelay, SocketError* error)
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{
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NazaraAssert(handle != InvalidHandle, "Invalid handle");
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BOOL option = nodelay;
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if (setsockopt(handle, IPPROTO_TCP, TCP_NODELAY, reinterpret_cast<const char*>(&option), sizeof(option)) == SOCKET_ERROR)
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{
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if (error)
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*error = TranslateWSAErrorToSocketError(WSAGetLastError());
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return false; //< Error
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}
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if (error)
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*error = SocketError_NoError;
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return true;
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}
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SocketError SocketImpl::TranslateWSAErrorToSocketError(int error)
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{
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switch (error)
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@ -47,7 +47,9 @@ namespace Nz
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static bool SendTo(SocketHandle handle, const void* buffer, int length, const IpAddress& to, int* sent, SocketError* error);
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static bool SetBlocking(SocketHandle handle, bool blocking, SocketError* error = nullptr);
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static bool SetBroadcasting(SocketHandle handle, bool broadcasting, SocketError* error = nullptr);
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static bool SetKeepAlive(SocketHandle handle, bool enabled, UInt64 msTime, UInt64 msInterval, SocketError* error = nullptr);
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static bool SetNoDelay(SocketHandle handle, bool nodelay, SocketError* error = nullptr);
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static SocketError TranslateWSAErrorToSocketError(int error);
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static int TranslateNetProtocolToAF(NetProtocol protocol);
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