Renamed Vector[i]::[Squared]Length[f] to Get[*]
Also added length pointer parameter to Vector[i]::GetNormal Former-commit-id: 345ebd14bda9f5e0a3843e7603eb7a1a39667db1
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2828ced694
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a9b538de20
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@ -62,7 +62,7 @@ template<typename T>
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T NzSphere<T>::Distance(T X, T Y, T Z) const
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{
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NzVector3<T> distance(X-x, Y-y, Z-z);
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return distance.Length() - radius;
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return distance.GetLength() - radius;
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}
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template<typename T>
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@ -28,10 +28,10 @@ class NzVector2
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T DotProduct(const NzVector2& vec) const;
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NzVector2 GetNormal() const;
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T Length() const;
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float Lengthf() const;
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T GetLength() const;
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float GetLengthf() const;
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NzVector2 GetNormal(T* length = nullptr) const;
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T GetSquaredLength() const;
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NzVector2& MakeUnitX();
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NzVector2& MakeUnitY();
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@ -49,7 +49,6 @@ class NzVector2
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template<typename U> NzVector2& Set(const NzVector2<U>& vec);
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T SquaredDistance(const NzVector2& vec) const;
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T SquaredLength() const;
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NzString ToString() const;
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@ -73,24 +73,30 @@ T NzVector2<T>::DotProduct(const NzVector2& vec) const
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}
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template<typename T>
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NzVector2<T> NzVector2<T>::GetNormal() const
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T NzVector2<T>::GetLength() const
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{
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return std::sqrt(GetSquaredLength());
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}
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template<typename T>
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float NzVector2<T>::GetLengthf() const
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{
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return std::sqrt(static_cast<float>(GetSquaredLength()));
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}
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template<typename T>
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NzVector2<T> NzVector2<T>::GetNormal(T* length) const
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{
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NzVector2 vec(*this);
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vec.Normalize();
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vec.Normalize(length);
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return vec;
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}
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template<typename T>
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T NzVector2<T>::Length() const
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T NzVector2<T>::GetSquaredLength() const
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{
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return std::sqrt(SquaredLength());
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}
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template<typename T>
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float NzVector2<T>::Lengthf() const
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{
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return std::sqrt(static_cast<float>(SquaredLength()));
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return x*x + y*y;
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}
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template<typename T>
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@ -138,7 +144,7 @@ NzVector2<T>& NzVector2<T>::Minimize(const NzVector2& vec)
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template<typename T>
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NzVector2<T>& NzVector2<T>::Normalize(T* length)
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{
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T norm = std::sqrt(SquaredLength());
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T norm = std::sqrt(GetSquaredLength());
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T invNorm = F(1.0) / length;
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x *= invNorm;
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@ -197,13 +203,7 @@ NzVector2<T>& NzVector2<T>::Set(const NzVector2<U>& vec)
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template<typename T>
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T NzVector2<T>::SquaredDistance(const NzVector2& vec) const
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{
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return operator-(vec).SquaredLength();
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}
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template<typename T>
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T NzVector2<T>::SquaredLength() const
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{
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return x*x + y*y;
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return operator-(vec).GetSquaredLength();
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}
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template<typename T>
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@ -31,10 +31,10 @@ template<typename T> class NzVector3
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T DotProduct(const NzVector3& vec) const;
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NzVector3 GetNormal() const;
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T Length() const;
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float Lengthf() const;
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T GetLength() const;
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float GetLengthf() const;
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NzVector3 GetNormal(T* length = nullptr) const;
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T GetSquaredLength() const;
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NzVector3& MakeForward();
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NzVector3& MakeLeft();
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@ -57,7 +57,6 @@ template<typename T> class NzVector3
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template<typename U> NzVector3& Set(const NzVector3<U>& vec);
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T SquaredDistance(const NzVector3& vec) const;
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T SquaredLength() const;
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NzString ToString() const;
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@ -85,24 +85,30 @@ T NzVector3<T>::DotProduct(const NzVector3& vec) const
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}
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template<typename T>
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NzVector3<T> NzVector3<T>::GetNormal() const
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T NzVector3<T>::GetLength() const
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{
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return std::sqrt(GetSquaredLength());
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}
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template<typename T>
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float NzVector3<T>::GetLengthf() const
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{
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return std::sqrt(static_cast<float>(GetSquaredLength()));
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}
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template<typename T>
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NzVector3<T> NzVector3<T>::GetNormal(T* length) const
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{
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NzVector3 vec(*this);
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vec.Normalize();
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vec.Normalize(length);
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return vec;
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}
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template<typename T>
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T NzVector3<T>::Length() const
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T NzVector3<T>::GetSquaredLength() const
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{
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return std::sqrt(SquaredLength());
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}
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template<typename T>
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float NzVector3<T>::Lengthf() const
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{
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return std::sqrt(static_cast<float>(SquaredLength()));
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return x*x + y*y + z*z;
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}
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template<typename T>
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@ -180,7 +186,7 @@ NzVector3<T>& NzVector3<T>::Minimize(const NzVector3& vec)
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template<typename T>
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NzVector3<T>& NzVector3<T>::Normalize(T* length)
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{
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T norm = Length();
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T norm = GetLength();
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T invNorm = F(1.0) / norm;
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x *= invNorm;
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@ -253,13 +259,7 @@ NzVector3<T>& NzVector3<T>::Set(const NzVector3<U>& vec)
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template<typename T>
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T NzVector3<T>::SquaredDistance(const NzVector3& vec) const
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{
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return operator-(vec).SquaredLength();
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}
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template<typename T>
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T NzVector3<T>::SquaredLength() const
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{
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return x*x + y*y + z*z;
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return operator-(vec).GetSquaredLength();
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}
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template<typename T>
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@ -26,6 +26,8 @@ template<typename T> class NzVector4
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T DotProduct(const NzVector4& vec) const;
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NzVector4 GetNormal(T* length = nullptr) const;
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NzVector4& MakeUnitX();
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NzVector4& MakeUnitY();
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NzVector4& MakeUnitZ();
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@ -67,6 +67,15 @@ T NzVector4<T>::DotProduct(const NzVector4& vec) const
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return x*vec.x + y*vec.y + z*vec.z + w*vec.w;
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}
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template<typename T>
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NzVector4<T> NzVector4<T>::GetNormal(T* length) const
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{
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NzVector4<T> vec(*this);
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vec.Normalize(length);
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return vec;
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}
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template<typename T>
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NzVector4<T>& NzVector4<T>::MakeUnitX()
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{
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