Fix typo in enum

This commit is contained in:
Jérôme Leclercq
2021-01-14 21:56:55 +01:00
parent 4d63d6e022
commit a9f2e05b57
8 changed files with 12 additions and 11 deletions

View File

@@ -420,7 +420,7 @@ namespace Nz
switch (node.op)
{
case ShaderNodes::BinaryType::Add: Append(" + "); break;
case ShaderNodes::BinaryType::Substract: Append(" - "); break;
case ShaderNodes::BinaryType::Subtract: Append(" - "); break;
case ShaderNodes::BinaryType::Multiply: Append(" * "); break;
case ShaderNodes::BinaryType::Divide: Append(" / "); break;

View File

@@ -161,7 +161,7 @@ namespace Nz
case ShaderNodes::BinaryType::Add:
case ShaderNodes::BinaryType::CompEq:
case ShaderNodes::BinaryType::CompNe:
case ShaderNodes::BinaryType::Substract:
case ShaderNodes::BinaryType::Subtract:
TypeMustMatch(node.left, node.right);
break;

View File

@@ -97,7 +97,7 @@ namespace Nz::ShaderNodes
switch (op)
{
case BinaryType::Add:
case BinaryType::Substract:
case BinaryType::Subtract:
exprType = left->GetExpressionType();
break;

View File

@@ -92,7 +92,7 @@ namespace Nz
break;
}
case ShaderNodes::BinaryType::Substract:
case ShaderNodes::BinaryType::Subtract:
{
switch (leftType)
{