Fix typo in enum

This commit is contained in:
Jérôme Leclercq 2021-01-14 21:56:55 +01:00
parent 4d63d6e022
commit a9f2e05b57
8 changed files with 12 additions and 11 deletions

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@ -55,7 +55,7 @@ namespace Nz::ShaderBuilder
constexpr GenBuilder<ShaderNodes::Constant> Constant;
constexpr GenBuilder<ShaderNodes::DeclareVariable> DeclareVariable;
constexpr GenBuilder<ShaderNodes::Discard> Discard;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Divide> Divide;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Divide> Division;
constexpr BinOpBuilder<ShaderNodes::BinaryType::CompEq> Equal;
constexpr BinOpBuilder<ShaderNodes::BinaryType::CompGt> GreaterThan;
constexpr BinOpBuilder<ShaderNodes::BinaryType::CompGe> GreaterThanOrEqual;
@ -71,8 +71,9 @@ namespace Nz::ShaderBuilder
constexpr GenBuilder<ShaderNodes::OutputVariable> Output;
constexpr GenBuilder<ShaderNodes::ParameterVariable> Parameter;
constexpr GenBuilder<ShaderNodes::Sample2D> Sample2D;
constexpr GenBuilder<ShaderNodes::StatementBlock> StatementBlock;
constexpr GenBuilder<ShaderNodes::SwizzleOp> Swizzle;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Substract> Substract;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Subtract> Subtract;
constexpr GenBuilder<ShaderNodes::UniformVariable> Uniform;
template<ShaderNodes::BasicType Type, typename... Args> std::shared_ptr<ShaderNodes::Cast> Cast(Args&&... args);

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@ -39,7 +39,7 @@ namespace Nz::ShaderNodes
enum class BinaryType
{
Add, //< +
Substract, //< -
Subtract, //< -
Multiply, //< *
Divide, //< /

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@ -420,7 +420,7 @@ namespace Nz
switch (node.op)
{
case ShaderNodes::BinaryType::Add: Append(" + "); break;
case ShaderNodes::BinaryType::Substract: Append(" - "); break;
case ShaderNodes::BinaryType::Subtract: Append(" - "); break;
case ShaderNodes::BinaryType::Multiply: Append(" * "); break;
case ShaderNodes::BinaryType::Divide: Append(" / "); break;

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@ -161,7 +161,7 @@ namespace Nz
case ShaderNodes::BinaryType::Add:
case ShaderNodes::BinaryType::CompEq:
case ShaderNodes::BinaryType::CompNe:
case ShaderNodes::BinaryType::Substract:
case ShaderNodes::BinaryType::Subtract:
TypeMustMatch(node.left, node.right);
break;

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@ -97,7 +97,7 @@ namespace Nz::ShaderNodes
switch (op)
{
case BinaryType::Add:
case BinaryType::Substract:
case BinaryType::Subtract:
exprType = left->GetExpressionType();
break;

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@ -92,7 +92,7 @@ namespace Nz
break;
}
case ShaderNodes::BinaryType::Substract:
case ShaderNodes::BinaryType::Subtract:
{
switch (leftType)
{

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@ -65,10 +65,10 @@ class BinMul : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Multiply>
};
template<typename DataType>
class BinSub : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Substract>
class BinSub : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Subtract>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Substract>::BinOp;
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Subtract>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;

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@ -53,10 +53,10 @@ class Mat4Mul : public Mat4BinOp<Nz::ShaderNodes::BinaryType::Multiply>
QString name() const override;
};
class Mat4Sub : public Mat4BinOp<Nz::ShaderNodes::BinaryType::Substract>
class Mat4Sub : public Mat4BinOp<Nz::ShaderNodes::BinaryType::Subtract>
{
public:
using Mat4BinOp<Nz::ShaderNodes::BinaryType::Substract>::Mat4BinOp;
using Mat4BinOp<Nz::ShaderNodes::BinaryType::Subtract>::Mat4BinOp;
QString caption() const override;
QString name() const override;