Graphics: Add RenderTexture class
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committed by
Jérôme Leclercq
parent
4f08d0b3c1
commit
aaf3d97954
@@ -45,7 +45,7 @@ namespace Nz
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inline float GetZFar() const;
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inline float GetZNear() const;
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std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const override;
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std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph, std::optional<unsigned int> viewerIndex, const FunctionRef<void(std::size_t passIndex, FramePass& framePass, FramePipelinePassFlags flags)>& passCallback = nullptr) const override;
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inline void UpdateClearColor(Color color);
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inline void UpdateFOV(DegreeAnglef fov);
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