Graphics: Add RenderTexture class
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committed by
Jérôme Leclercq
parent
4f08d0b3c1
commit
aaf3d97954
@@ -37,6 +37,7 @@
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#include <Nazara/Graphics/DebugDrawPipelinePass.hpp>
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#include <Nazara/Graphics/DepthPipelinePass.hpp>
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#include <Nazara/Graphics/DirectionalLight.hpp>
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#include <Nazara/Graphics/DirectionalLightShadowData.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/ElementRendererRegistry.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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@@ -48,6 +49,7 @@
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#include <Nazara/Graphics/FramePassAttachment.hpp>
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#include <Nazara/Graphics/FramePipeline.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <Nazara/Graphics/FramePipelinePassRegistry.hpp>
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
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@@ -62,9 +64,13 @@
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#include <Nazara/Graphics/MaterialPipeline.hpp>
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/PipelinePassList.hpp>
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#include <Nazara/Graphics/PipelineViewer.hpp>
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#include <Nazara/Graphics/PointLight.hpp>
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#include <Nazara/Graphics/PointLightShadowData.hpp>
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#include <Nazara/Graphics/PostProcessPipelinePass.hpp>
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#include <Nazara/Graphics/PredefinedMaterials.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructBuilder.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Graphics/RenderBufferPool.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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