Graphics: Add RenderTexture class

This commit is contained in:
SirLynix
2023-11-20 00:04:11 +01:00
committed by Jérôme Leclercq
parent 4f08d0b3c1
commit aaf3d97954
32 changed files with 354 additions and 76 deletions

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@@ -28,9 +28,6 @@ namespace Nz
virtual void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const = 0;
virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
virtual std::size_t GetFramebufferCount() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
virtual const Vector2ui& GetSize() const = 0;
NazaraSignal(OnRenderTargetRelease, const RenderTarget* /*renderTarget*/);

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@@ -0,0 +1,46 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_RENDERTEXTURE_HPP
#define NAZARA_RENDERER_RENDERTEXTURE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
namespace Nz
{
class Texture;
class NAZARA_RENDERER_API RenderTexture : public RenderTarget
{
public:
inline RenderTexture(std::shared_ptr<Texture> targetTexture);
inline RenderTexture(std::shared_ptr<Texture> targetTexture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout);
RenderTexture(const RenderTexture&) = delete;
RenderTexture(RenderTexture&&) = delete;
~RenderTexture() = default;
void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const override;
const Vector2ui& GetSize() const override;
RenderTexture& operator=(const RenderTexture&) = delete;
RenderTexture& operator=(RenderTexture&&) = delete;
private:
std::shared_ptr<Texture> m_targetTexture;
MemoryAccessFlags m_targetMemoryFlags;
PipelineStage m_targetPipelineStage;
TextureLayout m_targetLayout;
Vector2ui m_textureSize;
};
}
#include <Nazara/Renderer/RenderTexture.inl>
#endif // NAZARA_RENDERER_RENDERTEXTURE_HPP

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@@ -0,0 +1,16 @@
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderTexture::RenderTexture(std::shared_ptr<Texture> targetTexture) :
RenderTexture(std::move(targetTexture), PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
{
}
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -33,7 +33,10 @@ namespace Nz
virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
virtual std::size_t GetFramebufferCount() const = 0;
virtual PresentMode GetPresentMode() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
virtual PresentModeFlags GetSupportedPresentModes() const = 0;
virtual void NotifyResize(const Vector2ui& newSize) = 0;

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@@ -108,4 +108,3 @@ namespace Nz
}
#include <Nazara/Renderer/DebugOff.hpp>
#include "TransientResources.hpp"

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@@ -35,9 +35,9 @@ namespace Nz
inline void EnableRenderOnlyIfFocused(bool enable = true);
const Framebuffer& GetFramebuffer(std::size_t i) const override;
std::size_t GetFramebufferCount() const override;
const RenderPass& GetRenderPass() const override;
inline const Framebuffer& GetFramebuffer(std::size_t i) const;
inline std::size_t GetFramebufferCount() const;
inline const RenderPass& GetRenderPass() const;
const Vector2ui& GetSize() const override;
inline Swapchain& GetSwapchain();
inline const Swapchain& GetSwapchain() const;

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@@ -35,6 +35,24 @@ namespace Nz
m_renderOnlyIfFocused = enable;
}
inline const Framebuffer& WindowSwapchain::GetFramebuffer(std::size_t i) const
{
assert(m_swapchain);
return m_swapchain->GetFramebuffer(i);
}
inline std::size_t WindowSwapchain::GetFramebufferCount() const
{
assert(m_swapchain);
return m_swapchain->GetFramebufferCount();
}
inline const RenderPass& WindowSwapchain::GetRenderPass() const
{
assert(m_swapchain);
return m_swapchain->GetRenderPass();
}
inline Swapchain& WindowSwapchain::GetSwapchain()
{
return *m_swapchain;