Graphics: Add RenderTexture class
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committed by
Jérôme Leclercq
parent
4f08d0b3c1
commit
aaf3d97954
@@ -28,9 +28,6 @@ namespace Nz
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virtual void BlitTexture(RenderFrame& renderFrame, CommandBufferBuilder& builder, const Texture& texture) const = 0;
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virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
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virtual std::size_t GetFramebufferCount() const = 0;
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virtual const RenderPass& GetRenderPass() const = 0;
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virtual const Vector2ui& GetSize() const = 0;
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NazaraSignal(OnRenderTargetRelease, const RenderTarget* /*renderTarget*/);
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