Add scancode and virtual key and fix some sdl stuff on Windows
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@@ -305,9 +305,9 @@ int main()
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eventHandler.OnKeyPressed.Connect([&targetPos, &cameraNode, &smoothMovement, &window](const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& event)
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{
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// Une touche a été pressée !
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if (event.code == Nz::Keyboard::Key::Escape)
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if (event.virtualKey == Nz::Keyboard::VKey::Escape)
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window.Close();
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else if (event.code == Nz::Keyboard::F1)
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else if (event.virtualKey == Nz::Keyboard::VKey::F1)
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{
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if (smoothMovement)
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{
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@@ -348,34 +348,34 @@ int main()
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if (move)
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{
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// Si la touche espace est enfoncée, notre vitesse de déplacement est multipliée par deux
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Space))
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space))
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cameraSpeed *= 2.f;
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// Pour que nos déplacement soient liés à la rotation de la caméra, nous allons utiliser
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// les directions locales de la caméra
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// Si la flèche du haut ou la touche Z (vive ZQSD !!) est pressée, on avance
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Z))
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z))
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targetPos += cameraNode.GetForward() * cameraSpeed;
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// Si la flèche du bas ou la touche S est pressée, on recule
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::S))
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
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targetPos += cameraNode.GetBackward() * cameraSpeed;
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// Etc...
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Q))
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
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targetPos += cameraNode.GetLeft() * cameraSpeed;
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// Etc...
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::D))
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
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targetPos += cameraNode.GetRight() * cameraSpeed;
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// Majuscule pour monter, notez l'utilisation d'une direction globale (Non-affectée par la rotation)
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RShift))
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RShift))
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targetPos += Nz::Vector3f::Up() * cameraSpeed;
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// Contrôle (Gauche ou droite) pour descendre dans l'espace global, etc...
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RControl))
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RControl))
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targetPos += Nz::Vector3f::Down() * cameraSpeed;
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}
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