Add scancode and virtual key and fix some sdl stuff on Windows
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@@ -6,9 +6,6 @@
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#ifndef NAZARA_OPENGL_HPP
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#define NAZARA_OPENGL_HPP
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#ifndef NAZARA_RENDERER_OPENGL
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#define NAZARA_RENDERER_OPENGL
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#endif
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#ifdef NAZARA_RENDERER_OPENGL
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#include <Nazara/Core/String.hpp>
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@@ -25,7 +22,9 @@
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#if defined(NAZARA_PLATFORM_SDL2)
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#include <SDL2/SDL_video.h>
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#elif defined(NAZARA_PLATFORM_WINDOWS)
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#endif
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#if defined(NAZARA_PLATFORM_WINDOWS)
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#include <GL/wglext.h>
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#elif defined(NAZARA_PLATFORM_GLX)
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namespace GLX
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@@ -335,8 +334,7 @@ namespace Nz
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NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
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NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
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NAZARA_RENDERER_API extern PFNGLVIEWPORTPROC glViewport;
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#if defined(NAZARA_PLATFORM_SDL2)
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#elif defined(NAZARA_PLATFORM_WINDOWS)
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#if defined(NAZARA_PLATFORM_WINDOWS)
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NAZARA_RENDERER_API extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat;
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NAZARA_RENDERER_API extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs;
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NAZARA_RENDERER_API extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
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