Add scancode and virtual key and fix some sdl stuff on Windows

This commit is contained in:
Lynix
2019-05-19 16:34:29 +02:00
parent 848f05a420
commit ab5188c57d
33 changed files with 920 additions and 382 deletions

View File

@@ -6,9 +6,6 @@
#ifndef NAZARA_OPENGL_HPP
#define NAZARA_OPENGL_HPP
#ifndef NAZARA_RENDERER_OPENGL
#define NAZARA_RENDERER_OPENGL
#endif
#ifdef NAZARA_RENDERER_OPENGL
#include <Nazara/Core/String.hpp>
@@ -25,7 +22,9 @@
#if defined(NAZARA_PLATFORM_SDL2)
#include <SDL2/SDL_video.h>
#elif defined(NAZARA_PLATFORM_WINDOWS)
#endif
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <GL/wglext.h>
#elif defined(NAZARA_PLATFORM_GLX)
namespace GLX
@@ -335,8 +334,7 @@ namespace Nz
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
NAZARA_RENDERER_API extern PFNGLVIEWPORTPROC glViewport;
#if defined(NAZARA_PLATFORM_SDL2)
#elif defined(NAZARA_PLATFORM_WINDOWS)
#if defined(NAZARA_PLATFORM_WINDOWS)
NAZARA_RENDERER_API extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat;
NAZARA_RENDERER_API extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs;
NAZARA_RENDERER_API extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;