Graphics: Add support for draw call data (texture overlay)
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@@ -9,17 +9,21 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer
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{
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public:
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SubmeshRenderer() = default;
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SubmeshRenderer();
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~SubmeshRenderer() = default;
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std::unique_ptr<ElementRendererData> InstanciateData();
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void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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private:
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ShaderBindingPtr m_renderDataBinding;
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};
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}
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