Graphics: Add support for draw call data (texture overlay)

This commit is contained in:
Jérôme Leclercq
2021-09-05 18:26:12 +02:00
parent 26e5a41dce
commit abdcd63058
16 changed files with 160 additions and 18 deletions

View File

@@ -9,17 +9,21 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
namespace Nz
{
class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer
{
public:
SubmeshRenderer() = default;
SubmeshRenderer();
~SubmeshRenderer() = default;
std::unique_ptr<ElementRendererData> InstanciateData();
void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
private:
ShaderBindingPtr m_renderDataBinding;
};
}