Graphics: Add support for draw call data (texture overlay)
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@@ -34,8 +34,8 @@ namespace Nz
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if constexpr (std::is_same_v<T, TextureBinding>)
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{
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VulkanTexture* vkTexture = static_cast<VulkanTexture*>(arg.texture);
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VulkanTextureSampler* vkSampler = static_cast<VulkanTextureSampler*>(arg.sampler);
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const VulkanTexture* vkTexture = static_cast<const VulkanTexture*>(arg.texture);
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const VulkanTextureSampler* vkSampler = static_cast<const VulkanTextureSampler*>(arg.sampler);
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VkDescriptorImageInfo& imageInfo = imageBinding.emplace_back();
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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