Physics2D: Add support for SegmentCollider2D

This commit is contained in:
Lynix 2016-11-18 18:00:48 +01:00
parent 950068a60d
commit ac2193e0c2
3 changed files with 79 additions and 1 deletions

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@ -125,6 +125,33 @@ namespace Nz
private:
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
};
class SegmentCollider2D;
using SegmentCollider2DConstRef = ObjectRef<const SegmentCollider2D>;
using SegmentCollider2DRef = ObjectRef<SegmentCollider2D>;
class NAZARA_PHYSICS2D_API SegmentCollider2D : public Collider2D
{
public:
inline SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness = 1.f);
float ComputeInertialMatrix(float mass) const override;
inline const Vector2f& GetFirstPoint() const;
inline float GetLength() const;
inline const Vector2f& GetSecondPoint() const;
ColliderType2D GetType() const override;
template<typename... Args> static SegmentCollider2DRef New(Args&&... args);
private:
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
Vector2f m_first;
Vector2f m_second;
float m_thickness;
};
}
#include <Nazara/Physics2D/Collider2D.inl>

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@ -49,6 +49,36 @@ namespace Nz
return object.release();
}
SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
m_first(first),
m_second(second),
m_thickness(thickness)
{
}
inline const Vector2f& SegmentCollider2D::GetFirstPoint() const
{
return m_first;
}
inline float SegmentCollider2D::GetLength() const
{
return m_first.Distance(m_second);
}
inline const Vector2f& SegmentCollider2D::GetSecondPoint() const
{
return m_second;
}
template<typename... Args>
SegmentCollider2DRef SegmentCollider2D::New(Args&&... args)
{
std::unique_ptr<SegmentCollider2D> object(new SegmentCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Physics2D/DebugOff.hpp>

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@ -10,7 +10,7 @@
namespace Nz
{
Collider2D::~Collider2D() = default;
/******************************** BoxCollider2D *********************************/
BoxCollider2D::BoxCollider2D(const Vector2f& size, float radius) :
@ -84,4 +84,25 @@ namespace Nz
{
return std::vector<cpShape*>();
}
/******************************** SegmentCollider2D *********************************/
float SegmentCollider2D::ComputeInertialMatrix(float mass) const
{
return static_cast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
}
ColliderType2D SegmentCollider2D::GetType() const
{
return ColliderType2D_Segment;
}
std::vector<cpShape*> SegmentCollider2D::CreateShapes(RigidBody2D* body) const
{
std::vector<cpShape*> shapes;
shapes.push_back(cpSegmentShapeNew(body->GetHandle(), cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
return shapes;
}
}