Merge branch 'master' into physics3d-material
This commit is contained in:
@@ -12,6 +12,7 @@ namespace Nz
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{
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PhysWorld3D::PhysWorld3D() :
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m_gravity(Vector3f::Zero()),
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m_maxStepCount(50),
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m_stepSize(0.005f),
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m_timestepAccumulator(0.f)
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{
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@@ -66,6 +67,11 @@ namespace Nz
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return it->second;
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}
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std::size_t PhysWorld3D::GetMaxStepCount() const
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{
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return m_maxStepCount;
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}
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float PhysWorld3D::GetStepSize() const
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{
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return m_stepSize;
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@@ -76,6 +82,11 @@ namespace Nz
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m_gravity = gravity;
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}
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void PhysWorld3D::SetMaxStepCount(std::size_t maxStepCount)
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{
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m_maxStepCount = maxStepCount;
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}
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void PhysWorld3D::SetSolverModel(unsigned int model)
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{
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NewtonSetSolverModel(m_world, model);
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@@ -132,10 +143,12 @@ namespace Nz
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{
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m_timestepAccumulator += timestep;
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while (m_timestepAccumulator >= m_stepSize)
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std::size_t stepCount = 0;
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while (m_timestepAccumulator >= m_stepSize && stepCount < m_maxStepCount)
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{
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NewtonUpdate(m_world, m_stepSize);
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m_timestepAccumulator -= m_stepSize;
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stepCount++;
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}
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}
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