Graphics/ForwardFramePipeline: Fix frustum test

This commit is contained in:
SirLynix 2023-06-25 10:02:20 +02:00
parent 161c4f6aca
commit b01ee18eaf
1 changed files with 1 additions and 1 deletions

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@ -64,7 +64,7 @@ namespace Nz
BoundingVolumef boundingVolume(renderableData.renderable->GetAABB());
boundingVolume.Update(worldInstance->GetWorldMatrix());
if (!frustum.Contains(boundingVolume))
if (frustum.Intersect(boundingVolume) == IntersectionSide::Outside)
continue;
auto& visibleRenderable = m_visibleRenderables.emplace_back();