Graphics/ForwardFramePipeline: Fix frustum test
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@ -64,7 +64,7 @@ namespace Nz
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BoundingVolumef boundingVolume(renderableData.renderable->GetAABB());
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boundingVolume.Update(worldInstance->GetWorldMatrix());
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if (!frustum.Contains(boundingVolume))
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if (frustum.Intersect(boundingVolume) == IntersectionSide::Outside)
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continue;
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auto& visibleRenderable = m_visibleRenderables.emplace_back();
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